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Tartanians
I always seem to miss something crucial, so let me ask if I have this straight.
The end game strategy of Tartainians seems to be as follows. Race up the Conjuration tree, then start pumping out one Tartainian a turn. 20% will be commanders, so try to GOR as many of the others as you can. Forge lots of fun combat toys, with horror helm to boost their existing fear and some protection being on the list where possible. Send them out to create havoc, they are big thugs. Some will have magic and will either become great SC or forgers/summoners, depending on your paths and needs. These guys are the gravy and will win you the game. Mix and match with other death related things (BOT for example) as desired. Does any one know the % of commanders who are not feebleminded? Have I missed something important? |
Re: Tartanians
You can always heal them, either with healers, Chalice or GoH.
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Re: Tartanians
Are there any healers that can heal undead? I thought you were limited to the Chalice or Gift of Health.
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Re: Tartanians
Hmm... right, I guess I did write smth stupid.
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Re: Tartanians
Quote:
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Re: Tartanians
Chalice and GoH. If you're lucky enough to find Lyfjaberg, it *might* heal them, but I have no idea.
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Re: Tartanians
Lyfjaberg?
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Re: Tartanians
It's one of the few magic sites that can heal afflictions.
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Re: Tartanians
Ok, so GOH would be the most likely, as I have raced up COnjuration and probably am a long way from COnstrution 8.
More generally, is that the basic strategy? Pump them out and GOR them as fast as you can, then overrun the enemy? Is there a viable response to this strategy? Build your own I suppose. Teleporting SC killer squads. |
Re: Tartanians
A couple of dozen Enslave Mind casters can sometimes work.
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