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Twiceborn Crone doesn\'t have much to say...
Practiced with a Crone using Twiceborn. She came back fine but was mute from the rebirth battle (very bad for the mojo). How does one mitigate the affliction risk for that spell or is it just meant to be?
-SSJ |
Re: Twiceborn Crone doesn\'t have much to say...
Regeneration makes afflictions less likely. Not being cursed also helps.
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Re: Twiceborn Crone doesn\'t have much to say...
Does twiceborn work with drowning?
Otherwise, try to go up against something that'll kill in one shot. I believe pretenders are extra vulnerable when they've moved from high to low dominion. They have many hp so can take many wounds, but chance of a wound is based on their current max hp. |
Re: Twiceborn Crone doesn\'t have much to say...
The chance of affliction is equal to the percentage of damage you take compared to your maximum hit points. The crone will likely lose all her hit points at once and be guaranteed an affliction. There are a couple ways to mitigate this result.
First, fight in a zone that is strong in your dominion. Second, equip an item that gives regeneration or cast the spell as it will reduce the total chance of affliction by 1/8. Good luck. |
Re: Twiceborn Crone doesn\'t have much to say...
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Try poison, no afflctions there. Maybe place it next to a bog beast or two set on guard commander, give it an axe of hate if needed. |
Re: Twiceborn Crone doesn\'t have much to say...
Pretty sure poison does cause afflictions. Not 100% though.
That said, you should use bog beasts even if it does. |
Re: Twiceborn Crone doesn\'t have much to say...
Shoot with magical arrow - very low chance of afflictions http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Twiceborn Crone doesn\'t have much to say...
Poison does cause affliction - that is true. In my current game I used Foul Vapours a lot and watched enemy troops.
Afflictions don't seem to be affected by the type of damage. They are only affected by damage amount, total hp, regeneration and curse. |
Re: Twiceborn Crone doesn\'t have much to say...
I know what you speak about. I am currently playing a SP MA Ulm game with that huge smith pretender (Hephaistos?). He was limping from the start, but then I got him to a siege battle.
The gateway got crowded, so he took a philosophical walk by the castle walls, wandering back and forth, catching arrows and magma bolts on the way. After he died, priests called him back, but he is now crippled, with only one arm, blind, diseassed and with never healing wound. Not exactly a figure you would look up to for leadership :-) By the way, I noticed a mechanical golem, that had trait "never heals", obtaining "neverhealing wound". Not very consistent. |
Re: Twiceborn Crone doesn\'t have much to say...
Never-healing magic beings, such as most mechanical beings, are automatically repaired whenever they are brought to a lab. Just imagine the "wound" is the mysterious problem the computer repairman never manages to fix, and claims can't even exist. "Yes, sir, it's in full working condition. No problems whatsoever. I didn't even notice any of the symptoms you described, but since there's nothing wrong with it, it should work just fine."
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