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-   -   AI spell casting priorities (http://forum.shrapnelgames.com/showthread.php?t=38538)

Kristoffer O April 25th, 2008 01:45 PM

AI spell casting priorities
 
Hi,

Seems like some spells might be too popular.

I've heard about:
Astral Shield
Arrow Fend (recently heard of this, so I'm not sure how bad it is)

Any others since last patch?

sector24 April 25th, 2008 01:48 PM

Re: AI spell casting priorities
 
Bone Grinding (typically over Undead Mastery)

Zeldor April 25th, 2008 02:01 PM

Re: AI spell casting priorities
 
Kristoffer:

Black list! We want the ability to set a list of spells that our mages are forbidden to cast!

Jazzepi April 25th, 2008 02:01 PM

Re: AI spell casting priorities
 
Quote:

Zeldor said:
Kristoffer:

Black list! We want the ability to set a list of spells that our mages are forbidden to cast!

Seriously. This would fix most of the problems.

Jazzepi

ano April 25th, 2008 02:15 PM

Re: AI spell casting priorities
 
+1 vote for blacklist.
If you really want to fix the problem, it will be definitely the best fix

Amhazair April 25th, 2008 02:38 PM

Re: AI spell casting priorities
 
Okey, people. I suspect KO has already heard about the blacklist idea, and that it won't be very easy to implement.

While a blacklist might fix some issues, that's not the point here. KO is asking specifically for spells that have too high spellcasting priority, probably with the intention of fixing that. Wether or not at one point in the future there might possibly be thought of maybe adding a blacklist feature, it won't be today, nor tomorrow. In the meantime having the priority of the ridiculously popular spells lowered would be wonderful, so the least we can do is help the guy out when he asks for input instead of throwing requests for a new feature in his face.

Having said all that, I can't think of one not already mentioned right now, but I'll definitely keep my eyes open.

Edit: Oh, and thanks, KO, for caring.

thejeff April 25th, 2008 02:40 PM

Re: AI spell casting priorities
 
KO, would the simplest solution be to boost the bonus added to the scripted spell?

At least it looked like that was what was going on in the debug log.

NTJedi April 25th, 2008 02:49 PM

Re: AI spell casting priorities
 
Here are some battlefield spell annoyances:

Priests casting 'sermon of courage' on archers instead of the nearby melee troops marching forward. Melee troops should always be targeted first over archers.

Mages casting elementals like 'living earth' when the enemy is already retreating. This becomes a total waste of gems and shouldn't be casted while the enemy is retreating.


---
I agree with Natpy... spellcasters with 12 hitpoints or less should never cast fireshield unless scripted.

Natpy April 25th, 2008 02:51 PM

Re: AI spell casting priorities
 
Fire shield

thejeff April 25th, 2008 02:55 PM

Re: AI spell casting priorities
 
Targeting is a different issue.

Lowering priorities for Summons, especially gem using summons would be nice. Slow summons while the enemy is already retreating are pointless.

I'd say the AI over prioritizes summons in general. Raise Dead spam is nice, but usually summons aren't that effective.

No gem use when the enemy army is routed? I can't think of a reason. As long as beserk or other unroutable units are considered.


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