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-   -   New magic sites (http://forum.shrapnelgames.com/showthread.php?t=38823)

Leif_- May 19th, 2008 06:17 AM

New magic sites
 
Because Dominions just doesn't have enough stuff as is.

Graceland E2
Increases gold with 20, can recruit bard. (Why E2? Well, they don't call it rock for nothing, you know.)

IRS Head Office B3
Creates additional unrest every turn, but allows the tax rate to be raised as far as 400%

Speakeasy N0
In provinces with speakeasies, seduction attempts are three times as likely to succeed.

Anfield N1
The game will go on the Internet and check the latest result in the premier league. If Liverpool won their latest match, this site increases the income of the province with 50% and gives one point of growth. If not, it creates 50-100 unrest and causes one point of disorder.

Bletchely Park Astral 3
Up to six astral mages can enter this site. Each mage will be able to intercept information about messages or trades between two other players.

Vesuvius F3
Creates 3 fire gems each turn, but has a 2% chance each turn of erupting, killing off 90% of the population and any units in the province that doesn't have fire resistance. After eruption, replaced by "Buried City" site, where you can recruit Arcaeologists (Regular human commander, 5 points of research, equipped with hat and whip.)

SETI Radio Telescope A2
Creates 1 astral gem, and is constantly performing 10 holy points worth of "Call God" every turn.

Skoda Works E3
Can recruit clockwork knight.

Palo Alto A3
Every mage in this province gains 1 point of research.

Bikini Attol F2
Only found in water provinces. A commander can enter this site to cast a Crossbreeding spell for free.

Illwinter Main Office A2
Production in province is -3. Unrest is reduce to 0. Every unit recruited in the province gets the "Addicted to Domionions" affliction.

AreaOfEffect May 19th, 2008 10:29 AM

Re: New magic sites
 
Studio 54 F3
Produces 2 fire gems and 2 water gems (acid) and units there have a chance of being lost in space and time each month.

Endoperez May 19th, 2008 11:36 AM

Re: New magic sites
 
Rogue mountain, D0
Commander may enter for adventure. The commander fights a random creature, which can be anything from giant ant to centaur warrior to wraith. If the commander survives for three months (three fights), he returns with 100 points of experience and a special unique item "amulet of Yendor". If it already exists, you get a random miscellanous item from construction 6 instead.

The Internet, N4
Commander may enter to make a seduce attempt against a random creature. If it succeeds, you get the creature. If it fails, the commander suffers 20 points of AP fire damage and has to fight the creature.

Ankh-Morpork, B0
Causes one bad event per turn.
Has a 50% chance of causing a good event every turn.
Commander may enter to acquire something. There's 33% chance of the commander dying, 33% chance of you losing 500 gp, 30% chance of you getting random amount of random gems or slaves and a 3% chance of a random unique creature attacking the province.

sansanjuan May 19th, 2008 12:44 PM

Re: New magic sites
 
Leif -- This thread has tremendous growth potential... http://forum.shrapnelgames.com/images/smilies/wink.gif


Muscle Beach E2
Commanders gain 3 STR but become too large for body armor. Old age threshold lowered due to steroid use.

I know I can think of more but accursed work beckons...

-SSJ

sansanjuan May 19th, 2008 01:14 PM

Re: New magic sites
 

Marriage N4F4
"Johnny C's Ring of Fire" given to entering commander. Ring confers immunity to seduction but becomes susceptable to "Vengence of the Spouse". 80% chance of a new commander being created every 9 months though these new commanders reduce commander's AP/movement to 1 and increase fatigue. 50% chance of unrest in province each month.

-SSJ

Starshine_Monarch May 19th, 2008 03:24 PM

Re: New magic sites
 
Aperture Laboratories S4
Entering commander may Teleport with up to 20 human size units in his army. Entering commander and his army have a 1% chance of being Lost in Time and Space. If not Lost, Entering commander and his army have a 15% chance of dying all at once.

AlgaeNymph May 19th, 2008 05:41 PM

Re: New magic sites
 
Evil High School B1
Blood bonus: 90
Can recruit Girl Summoner (Seduction +4, B1, one level of horror mark each turn).
A blood mage can enter to summon tentacle demons.

Postmodern Setting S0
Increases Drain.
100% chance of units acquiring a level of insanity.

Tokyo Tower S2
Increases Magic.
Can recruit Magical Girls (similar to male Tartarian Titans, but with no blood picks).

DonCorazon May 19th, 2008 06:31 PM

Re: New magic sites
 
The Castro, N3
Same sex Seduction possible. Bear Amulets forged at half cost.

Pepe's Taco Stand, F4
50% chance of Gastronintestinal Affliction
50% chance of gaining ranged Flame Attack

hunt11 May 19th, 2008 06:37 PM

Re: New magic sites
 
Anime Factory (D4B2)

increased unrest
can recruit Yaoi fangirl, stealthy commander that can cause massive unrest in provinces

Starshine_Monarch May 19th, 2008 09:48 PM

Re: New magic sites
 
Flying Circus A4
Commander can enter for "Something Completely Different". Summons one completely random unit. 33% chance of it being a Commander, whether it would normally be so or not. Will not summon Unique units like Demon Lords.

Getafix's Hut N3
Entering commander's entire army has +8 STR for next battle. Will not affect any unit of size 3 or greater.

Sufficiently Advanced Technology E4
Forge Bonus 45
Earth Mage can enter to summon one random creature summoned by Construction spells.

Castle Heterodyne E4
Entering commander has 85% chance of dying, 7% chance of returning with 3 stars experience. 5% chance of returning with 4 stars experience. 3% chance of returning with 5 stars experience and a random Magic Item of Construction 6.


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