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 No Magic sites 
		
		
		Settings: 
	Map - Glory of the gods Game name - anti-magic Gold, Resources, Supplies - standard Independents - 6 HoF - 15 Renaming - allowed Research - hard Score graphs - on early ages no magic sites This should be a simply army on army battle. with some mages casting maybe. However magic is not what decides the game as so often happens.  | 
		
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		No magic sites is not really possible, ultra rare yes.  
	0% site frequency means provinces with bonus (mountains, forests, wastes I think) have 20% to have one.  | 
		
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		 Really can't you just put for 0 magic sites.  
	well the starting Magic sites are still there, but magic levels will be low.  | 
		
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		Also, there's already a game named Alexandria. 
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		Why play a low-magic game in the Early Age?  Late Age nations are the ones best equipped for conventional battle. 
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		Fighting is interesting in all Ages. The stated settings will still result in plenty of magic power, just less than typical. 
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		All right so maybe it's a bad idea.  I just wanted to do something new. 
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		So who wins? Lanka, Niefel or Mictlan? It would be hard to find someone stupid enough to take non-bless nation. Unless you limit max levels of magic on pretenders. 
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		For a low/no magic game There are mods that were released by KO limiting research to level 4 and 6 respectivly, but I am pretty sure they could be modified to cap research even lower, say 2.  
	If you interested I can try to dig through the forum and find them, Or I can just attach my copies. Fiction fan, dont give up, I like the idea, it just needs some tweeking.  | 
		
 Re: No Magic sites 
		
		
		I ran a game much like this in Dom2. The rule of no extra magic on pretender chassis worked well. 
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