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-   -   Masquerades queries (http://forum.shrapnelgames.com/showthread.php?t=39279)

Masquerade June 14th, 2008 08:53 AM

Masquerades queries
 
Hello everyone. I'm Matt and have just recently purchased the game (two years late I know) and I'm currently trying to feel my way through it, generally choosing to play as the sea-based nations because I just like the idea.

I've read the manual through, up to the grimoire that is, played the tutorial and attempted a few SP games which have each ended when I've begun to feel I'm not going anywhere.

I'd like, if I may, to use this thread to ask questions of the helpful readers among you, more knowledgeable than I in this game, that are causing me to stumble or that I'm not entirely certain of the answers to.

In my experience so far I'm starting to get the impression that the capital province is always 100% magic-site searched, but I'm not certain - Is this the case?
So far, whilst playing as Atlantis EA, spells Dark Knowledge, Voice of Tiamat and a search by a Basalt Queen Prophet have repeatedly yielded no new discoveries in the capital so I'm concerned I'm wasting turns there.

That's actually the only question that springs to mind at the moment but I'm sure I'll need to ask more. Many thanks in advance to anyone that helps, Matt.

coobe June 14th, 2008 08:57 AM

Re: Masquerades queries
 
Hey welcome to the addiction =)

You cant find new sites in your capital. To get quick help on some questions or first mp experiences, you might want to consider to join the irc channel

Meglobob June 14th, 2008 09:12 AM

Re: Masquerades queries
 
Quote:

Masquerade said:In my experience so far I'm starting to get the impression that the capital province is always 100% magic-site searched, but I'm not certain - Is this the case?

Yes, you will never find additional magic sites in your capital.

Furthermore there is a limit of 4 magic sites per province, so not worth searching when you find 4. Once you have searched with a lvl 4 or higher in that magic path, you will have found all magic sites of that type.

Once you have played a nation yourself, you might want to read the strategy guide for it (stickied at the top), to see how it can be played differently and other players views on that nation.

Hope you enjoy the game. http://forum.shrapnelgames.com/images/smilies/happy.gif

Masquerade June 14th, 2008 10:43 AM

Re: Masquerades queries
 
Thanks for the answers.
I wasn't aware that there was a max number of sites and was also under the impression that some magic sites might require high level magic searches to be discovered.

Gandalf Parker June 14th, 2008 11:58 AM

Re: Masquerades queries
 
The answers are generally correct, so dont let me worry you.

However, for those who are more jaded with the game (like me) and tempted to rock the boat... the game does make it possible to break those rules. But it would most likely be done by map commands. In other words, its possible to play a map where the starting magic sites are not the same, or additional hidden magic sites at the capital. I havent seen such a game map created yet. Its an option yet to be explored.

Loren June 14th, 2008 12:56 PM

Re: Masquerades queries
 
Quote:

Masquerade said:
Thanks for the answers.
I wasn't aware that there was a max number of sites and was also under the impression that some magic sites might require high level magic searches to be discovered.

The ones that need high level magic searches need level 4. There are very few such sites, level 3 gets almost everything.

MaxWilson June 14th, 2008 01:58 PM

Re: Masquerades queries
 
In a general sense, 3 and 4 ARE "high magic." Pretenders can go way above that but that just gives you an idea of how incredible they are (when you spend the points for them). If your nation can get Fire-3 or Astral-4 recruitable mages it is considered to be quite strong in Fire or Astral, respectively. Of course it also matters how much they cost, whether they're recruitable anywhere, etc. Generally speaking, if you've searched a province with a Level 3 mage you've probable found everything there is to find in that path. Even a level 1 or 2 will find a high percentage of what's there, so you may or may not want to spend the gems to search it with a spell.

-Max

Endoperez June 14th, 2008 02:02 PM

Re: Masquerades queries
 
If you're interested in the detailed numbers, stickied strategy guide thread links to site-searching guide.

Masquerade June 14th, 2008 05:47 PM

Re: Masquerades queries
 
Many thanks to all of you, I had no idea that levels 3-4 were considered high magic.
So, with regards to certain summons that describe the units magic capability, a master would most likely be level 4? I'd noticed 'some xxxx magic' often produced a unit with level 1 in the mentioned path.

MaxWilson June 14th, 2008 06:30 PM

Re: Masquerades queries
 
Put it this way: the King of Elemental Earth has Earth-4. Same for the other Elemental Kings and Queens IIRC. I personally think that's too low--I'd like to see them at 5 or 6--but yeah, level 4 is master-class.

Ashdod gets Death-4 mages and I LOVE it.

-Max


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