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-   -   Tartarians (http://forum.shrapnelgames.com/showthread.php?t=39531)

MaxWilson July 3rd, 2008 02:28 AM

Tartarians
 
I think the 3.17 patch is a success in that I am increasingly reluctant to summon large numbers of Tartarians, since they are dangerously crazy and a hassle. I'd rather find other ways to spend my death gems.

This may be in part because I'm currently playing Ashdod and their recruitable Adonim (with a decent bless) are as good as Tartarian SCs (although you might still want Tartarians for magic diversity). If I were C'tis I might still be going for Tartarians, but maybe not. 25% Shattered Soul is a lot.

-Max

secretperson July 3rd, 2008 02:37 AM

Re: Tartarians
 
I haven't had much experience with end game (only really played with Tarts in single player) But I think I will be pretty reluctant to summon them en mass as 25% chance of doing something random or even detrimental could be quite frustrating I would think.

Digress July 3rd, 2008 02:39 AM

Re: Tartarians
 
I don't like the fact that whatever insane thing they begin doing, they keep doing when their sanity returns (pillaging for example). They are listed as continuing some unpleasant activity, such as reanimating dead or preaching or whatever, once returned to sanity but without actually doing it effectively (no soulless minions/no Ermor style dom kill). You still have to order them to stop doing it (which is boring).

I think the should drop back to defend as default once their sanity returns so you can then try and give them something to do other than wrecking the joint.

DonCorazon July 3rd, 2008 02:46 AM

Re: Tartarians
 
I have a Tart factory up in MP now and I am no longer a fan. Having them go off and destroy temples, research, preach or say "All Will Be Ashes" over the last few turns is maddening, especially in the heat of battle.

I think it was a good / cool change. I will be looking for other SCs though tarts are still useful for magic diversification. Just keep them somewhere where they cannot do too much damage til you need them. Building new temples and labs cause crazy tart boy had a fit is a drag.

Zeldor July 3rd, 2008 02:56 AM

Re: Tartarians
 
They are still the best SCs you can get. They are weaker, but still there is nothing you can replace them with. Unless you play nation with really cool national summons [and there are just few of them]

Sombre July 3rd, 2008 03:00 AM

Re: Tartarians
 
I agree with Digress. Insane and shattered soul units really should go to defend when they're done being crazy as a ****house rat, because then they show up on a N for next commander search.

NTJedi July 3rd, 2008 05:22 AM

Re: Tartarians
 
Do the shattered soul Tartarians also destroy labs? Or only temples?

Lingchih July 3rd, 2008 08:19 PM

Re: Tartarians
 
I think they do both, but I'm not sure, since all mine seem to like to do is Pillage. I keep all mine in a province dubbed Arkham Sanitorium, and it has close to 300 unrest all the time, because at least one of them decides to pillage every turn. It does have a lab and a temple, but none of the dozen or so that stay there have ever tried to burn them down. They just love to pillage.

MaxWilson July 3rd, 2008 10:31 PM

Re: Tartarians
 
So far I've only had them destroy temples, but I'm scared of them burning down labs so I've been moving them to unimportant labs. If they don't burn down labs I guess it's not as scary (I can afford to lose a temple temporarily).

-Max

DonCorazon July 3rd, 2008 10:34 PM

Re: Tartarians
 
I referenced labs but now that I think about it, so far it has only been temples.


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