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Suggestion for new Cave Units.
Due to the success of the new Oceania units thread (namely that it's entertaining, and something might actually come of it), I thought I'd make a post for new cavern crawlers, and hope for some contributors.
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Re: Suggestion for new Cave Units.
War beetles. Nuff said.
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Re: Suggestion for new Cave Units.
I don't think war beetles live in caves. Don't you mean cave beatles?
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Re: Suggestion for new Cave Units.
Cave Crickets, +luck.
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Re: Suggestion for new Cave Units.
That's excellent, Gandalf http://forum.shrapnelgames.com/images/smilies/cool.gif
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Re: Suggestion for new Cave Units.
How about hostile cave independents? With caves being so resource-rich, and valuable, any ideas for some new and nasty critters to inflict on various nations trying their hands at spelunking?
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Re: Suggestion for new Cave Units.
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Re: Suggestion for new Cave Units.
Are we really missing a reference to goblins in the game?
That would be something to build on. |
Re: Suggestion for new Cave Units.
Beholders.
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Re: Suggestion for new Cave Units.
1 Attachment(s)
Here's a cave beetle graphic for K, just to get the ball rolling:
I did it in less than 15 mins, so it's not perfect, but hopefully useable. Cavewars Beetle (independent only) Stats: Hp. 30, Str. 30, Att 12, Def 10, Morale 20, Prot 20, Mv 12/2, Res. Fire 50%, Cold 25%, Pois 100%. Size 4 Trample, weapon: Chitin Horn-armour piercing, Str. Poison Spit. ammo 2, range 3, Damage 12, no str. area 1, weak poison. Darkvision (100) Mountainwalk, Animal. Would make a good mount for an independent leader. It might need a lot of balancing, if anyone were to add it to a nation. |
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