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-   -   Magic Resistance (http://forum.shrapnelgames.com/showthread.php?t=40506)

Executor September 9th, 2008 03:39 PM

Magic Resistance
 
Heart Finder Sword can be resisted with high MR, does penetration bonus work here?
And does it work on lifeless beings?

K September 9th, 2008 08:10 PM

Re: Magic Resistance
 
Quote:

Originally Posted by Executor (Post 637427)
Heart Finder Sword can be resisted with high MR, does penetration bonus work here?
And does it work on lifeless beings?

1. No.
2. I don't any reason why not, but a quick test game can confirm it.

Anaconda September 13th, 2008 03:03 PM

Re: Magic Resistance
 
Does magic resistance help avoiding non-combat spells which have magic damage instead of convential dmg, if there is any?

Edi September 13th, 2008 04:34 PM

Re: Magic Resistance
 
Quote:

Originally Posted by Anaconda (Post 638156)
Does magic resistance help avoiding non-combat spells which have magic damage instead of convential dmg, if there is any?

Not unless the damage is resistable by MR. Magic damage is one type of damage, resistability is also a type of damage. A damage can have more than one type at the same time, such as fire and magic, magic and resistability etc.

Executor September 14th, 2008 12:22 PM

Re: Magic Resistance
 
If you cast something like flaming arrows which makes your attack
magical and thus able to hurt etherial beings would it still be
considered a magic attack if you had 100% FR?

K September 14th, 2008 01:17 PM

Re: Magic Resistance
 
Quote:

Originally Posted by Executor (Post 638289)
If you cast something like flaming arrows which makes your attack
magical and thus able to hurt etherial beings would it still be
considered a magic attack if you had 100% FR?

Yes. Magical is a separate tag. It allows weapons to hurt ethereal beings, and magical arrows have a small increase to precision (the mechanic is not Precision, but something different where the arrow has a better chance of hitting a unit in the square it lands...whatever).

Executor September 14th, 2008 01:27 PM

Re: Magic Resistance
 
Damn... Well thanks K, again.

Ironhawk September 17th, 2008 03:46 PM

Re: Magic Resistance
 
[quote=K;638311]
Quote:

Originally Posted by Executor (Post 638289)
... and magical arrows have a small increase to precision (the mechanic is not Precision, but something different where the arrow has a better chance of hitting a unit in the square it lands...

Is this confirmed true? I've never heard of anything like this hidden precision bonus before.

Tyrant September 17th, 2008 04:33 PM

Re: Magic Resistance
 
Kinda hard to say whether it's true, but it's in the manual. I don't have it handy to reference a page number, but look under missile mechanics- once it has been determined what square a missile lands in there is a check to see if it hits anyone in the square involving some peculiar calculations based on target size and, IIRC, magic missiles have a +2 on that check.

K September 17th, 2008 04:47 PM

Re: Magic Resistance
 
[quote=Ironhawk;638919]
Quote:

Originally Posted by K (Post 638311)
Quote:

Originally Posted by Executor (Post 638289)
... and magical arrows have a small increase to precision (the mechanic is not Precision, but something different where the arrow has a better chance of hitting a unit in the square it lands...

Is this confirmed true? I've never heard of anything like this hidden precision bonus before.

Page 77 of the manual(look at the attacker calculation). According to a post by KO, Flaming Arrows makes the arrows magical, so they get this small bonus.


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