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Trample balance discussion
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Personally, I'd like to see some way for e.g. MA Ulm to use either units or summons to have a chance against an elephant horde. Using Bonds of Fire or other spells is fine as such, but it'd be nice to have an alternate option. Some kind of repel mechanic might work, but it shouldn't be too powerful. Perhaps ability to deal 1 point of damage to the trampler if the trample is repelled? Another way to nerf trample would be to change all recruitable tramplers to size 5. This would lower the damage they deal and allow Drakes and other size 5 summons to stop them. Third change I once thought was a good idea would be to make trampling big units slow take more action points than trampling small ones. It would be nice if few size 5 Fire Drakes or whatever among your infantry would slow the elephants considerably. |
Re: Trample balance discussion
Drakes are size 5? Wow. That's crazy.
How big a drake knights for Agartha? |
Re: Trample balance discussion
I like elephants being size 6. I don't see drakes being so big that they can't be trampled. The average size of an Indian elephant is 10 feet tall, 18 feet long, weighing maybe 15,000lbs. That's roughly the same mass as an average Tyrannosaurus Rex.
From their pictures and their ability to dish out damage, I'd give a very rough, uneducated, high estimate of average earth drake size at 6 feet at the shoulder, 21 feet long, 2000 lbs tops-and that's still gigantic for a predator, especially one that lives entirely on land (tigers rarely get to be 700lbs, and even the largest crocodiles don't get over 3000lbs). If it were up to me, sizes in the game would run from 1-12, and they'd be graduated, because there's not enough differentiation between sizes in the game, with only 6 incremental designations-30 enormous (400lb) human professional linebackers wouldn't have the same mass as a single healthy adult elephant, and they're still size 2, compared to size 6. And there are creatures in the game that are certainly larger than elephants-Dagon for instance, and the Sphinx. The easiest solution to elephant rushes would be to provide a generic, 0 level Construction summon that simply placed a stationary, immobile, size 6 unit on the battlefield. It would cost maybe 1 Earth gem a piece, and be summoned individually, and you'd need several to stop elephant rushes. You couldn't move them around, and they'd be vulnerable to fire, but they'd stop elephants for a long time, until the elephants pulled them apart with their trunks, or your other units got to them. The balance would be nice, since they'd be non-teleport, so you'd have to spend a minimum of 6-15 Earth gems a Province, each Province, and all that mage time, just to protect against Elephants. |
Re: Trample balance discussion
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Re: Trample balance discussion
Make Javelines do X3 damage to Elephants.
I just read an interesting history where Ceaser extenively trained his 3rd legion to deal with elephants by using Javelins. he placed the 3rd legion on both flanks of his army where normally elephants would line up against him. Sure enough the 3rd legion routed the 80 african elephants arrayed on the flanks using their Javelins.No magic needed. |
Re: Trample balance discussion
That's training, it's not a magical property that all javelins (or javelineers) have, so it's circumstantial-for that matter, elephant plate barding exists, and 80 plate-barded elephants would certainly have shrugged off most of Caesar's iron javelins.
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Re: Trample balance discussion
Sombre:
Size 4 only. Endoperez: The real problem with tramplers is that you usually need a lot of mage power to stop them. And killing them is even harder. And nations that have tramplers available usually can make the use of research lead they can gain, when enemy uses mages to stop elephants. And they can also use their mages to make that tramplers even more powerful [ethereality, beat that!] to boost tramplers in many ways. |
Re: Trample balance discussion
For some reason I seem to find that slingers do well against elephants. Maybe its a wrong impression but I still fall back to it whenever Im faced with elephants. Or maybe its just because I can put alot of shots in the air cheaply with some chance to do damage and cause a rout.
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Re: Trample balance discussion
i've seen many elephants. they would have difficulty trampling even a small riding drake :)
probably shouldn't be size 6 |
Re: Trample balance discussion
There are way too many size6 creatures. Elephants, Golems, Dragons, Juggernauts, they should have some size difference.
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