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New Nation : Cantabira, Land of Standing Stones
6 Attachment(s)
A new EA nation, mainly inspired by Stonehenge and megalithic monuments.
Cantabira is a late-Palaeolithic/early-Bronze Age nation, with powerful mages and priests, but military quite underequipped. The nation have good summons and good sacred. Cantabira: Early Era Strengths: - Good mages - Good national spells - Good variety of national summons, including many animals - Strong and varied sacred - Heavy (but expensive !) wooly rhinoceros trampling cavalry Weaknesses: - Many cheap but weak troops. - Bad equipment, some troops even have protection 0! - Lack of archers and cavalry, except for rhino mounted cavalry (powerful but costly) - Many good commanders are Cap only, limiting access to some magic paths and making some recruitment choices a bit more difficult. - Sacred are good, but several are Cap only. Cantabira currently uses unit slots 2400 - 2450,nation slot 86, magic site slots 840-842, weapon slots 920-922, armor slot 260. Starting Units: 20 Cantabiran Slingers; 20 Cantabiran Spearmen; Clan Chief; Cantabiran Scout. Starting Sites: - Great Circle of Stones. Astral 2, Earth 3. Allows recruitment of Sacred King, Elder of Stones. - Burial Mounds of Kings. Death 1. Allows recruitment of Mound Priest. - Stone Circle of the Sun. Allows recruitment of Bride of the Sun. PD: - 1-20 : 1xCantabiran Clansman (w/ axe and shield), 1xCantabiran Javelineer. Commander: Clan Chief. - 21-125 : 1xCantabiran Spearman, 1/2xCantabiran Warrior (w/ sword, scalemail and shield). Commander: Priest of Stones Units: - Cantabiran Clansman : Hp 10, Size 2, Str 10, Att 10, Def 12, Prot 0, Mor 9, MR 10, Mv 12(2), Prec 8. Weapons: Spear. Armor: Buckler. Cost: Gold 9, Res 3. - Cantabiran Clansman : Hp 10, Size 2, Str 10, Att 10, Def 14, Prot 0, Mor 9, MR 10, Mv 11(2), Prec 8. Weapons: Broadsword. Armor: Shield. Cost: Gold 9, Res 6. - Cantabiran Clansman : Hp 10, Size 2, Str 10, Att 10, Def 12, Prot 0, Mor 9, MR 10, Mv 11(2), Prec 8. Weapons: Axe. Armor: Shield. Cost: Gold 9, Res 4. - Cantabiran Clansman : Hp 10, Size 2, Str 10, Att 10, Def 13, Prot 0, Mor 9, MR 10, Mv 12(2), Prec 8. Weapons: Falcata (dmg 5, att 1, def 1, length 2). Armor: Buckler. Cost: Gold 9, Res 5. - Cantabiran Slinger : Hp 10, Size 2, Str 10, Att 10, Def 14, Prot 0, Mor 10, MR 11, Mv 11(2), Prec 11. Weapons: Shortsword, Sling. Armor: Shield. Cost: Gold 10, Res 5. - Cantabiran Javelineer : Hp 10, Size 2, Str 10, Att 10, Def 14, Prot 0, Mor 10, MR 11, Mv 11(2), Prec 11. Weapons: Shortsword, Javelin (ammo :4, unlike normal javelin). Armor: Shield. Cost: Gold 10, Res 7. - Cantabiran Spearman : Hp 10, Size 2, Str 10, Att 11, Def 13, Prot 0, Mor 10, MR 10, Mv 11(2), Prec 10. Weapons: Spear, javelin. Armor: Leather cuirass, Shield. Cost: Gold 10, Res 6. - Cantabiran Warrior: Hp 10, Size 2, Str 11, Att 11, Def 15, Prot 4, Mor 12, MR 10, Mv 11(2), Prec 10. Weapons: Broadsword. Armor: Leather cuirass, Shield. Cost: Gold 15, Res 7. - Cantabiran Warrior: Hp 10, Size 2, Str 11, Att 11, Def 13, Prot 4, Mor 12, MR 10, Mv 11(2), Prec 10. Weapons: Axe. Armor: Leather cuirass, Shield. Cost: Gold 15, Res 5. - Cantabiran Warrior: Hp 10, Size 2, Str 11, Att 11, Def 14, Prot 10, Mor 12, MR 10, Mv 10(2), Prec 10. Weapons: Broadsword. Armor: Scale Mail cuirass, Bronze cap, Shield. Cost: Gold 15, Res 14. - Cantabiran Warrior: Hp 10, Size 2, Str 11, Att 11, Def 12, Prot 10, Mor 12, MR 10, Mv 10(2), Prec 10. Weapons: Axe. Armor: Scale Mail cuirass, Bronze cap, Shield. Cost: Gold 15, Res 12. - Cantabiran Warrior: Hp 10, Size 2, Str 11, Att 11, Def 12, Prot 10, Mor 12, MR 10, Mv 11(2), Prec 10. Weapons: Spear. Armor: Scale Mail cuirass, Bronze cap, Shield. Cost: Gold 15, Res 11. - Cantabiran Warrior: Hp 10, Size 2, Str 11, Att 11, Def 13, Prot 10, Mor 12, MR 10, Mv 11(2), Prec 10. Weapons: Falcata (dmg 5, att 1, def 1, length 2). Armor: Scale Mail cuirass, Bronze cap, Shield. Cost: Gold 15, Res 13. - War Beast : Hp 55, Size 5, Str 12, Att 12, Def 14, Prot 12, Mor 13, MR 10, Mv 18(3), Prec 10. Weapons: Light Lance, Gore (Dmg 20, no strength added, att -1, def 0, len 1). Armor: Scale Mail cuirass, Bronze cap, Shield. Trample, Berserk +1, Cold res. 50, Mounted. Cost: Gold 100, Res 26. - Sunclad (CAP. ONLY) : Hp 14, Size 2, Str 11, Att 12, Def 14, Prot 12, Mor 14, MR 12, Mv 9(2), Prec 10. Weapons: Golden Sword. Armor: Scale Mail Hauberk, Bronze cap, Golden Shield Awe 0, fire res. 50, fireshield 4; Sacred. Cost: Gold 35, Res 22. - Painted Warrior : Hp 12, Size 2, Str 11, Att 12, Def 15, Prot 5, Mor 15, MR 10, Mv 11(2), Prec 10. Weapons: Broadsword. Armor: Warpaints, Shield Berserk +1; Sacred. Cost: Gold 25, Res 10. - Stone Brother (CAP. ONLY) : Hp 13, Size 2, Str 12, Att 12, Def 13, Prot 9, Mor 14, MR 13, Mv 10(2), Prec 10. Weapons: Stone Spear, javelin. Armor: Furs, Shield Reinvigoration 2, self-healing, mountain surv.; Sacred. Cost: Gold 25, Res 5. - Scarred One : Hp 14, Size 2, Str 11, Att 12, Def 13, Prot 10, Mor 15, MR 12, Mv 10(2), Prec 10. Weapons: Golden Spear. Armor: Scale Mail Hauberk, Bronze cap, Shield Fear 0, regeneration 5%, 33% for an affliction; Sacred. When killed, change shape for Guardian of the Mounds and disappear after battle. Cost: Gold 35, Res 16. - Blood Maiden : Hp 11, Size 2, Str 10, Att 13, Def 12, Prot 5, Mor 14, MR 11, Mv 12(2), Prec 9. Weapons: Falcata, Falcata. Armor: Warpaints Ambidextrous 3, Blood vengeance +1, self-healing; Sacred. Cost: Gold 30, Res 11. Commanders: - Cantabiran Scout : Hp 10, Size 2, Str 10, Att 11, Def 13, Prot 0, Mor 10, MR 10, Mv 12(2), Prec 11. Weapons: Spear, Javelin. No leader; Stealthy 0 Cost: Gold 20, Res 3. - Clan Chief : Hp 12, Size 2, Str 12, Att 12, Def 15, Prot 10, Mor 13, MR 10, Mv 10(2), Prec 10. Weapons: Broadsword. Armor: Scale Mail cuirass, Bronze cap, Shield Leadership : 40 Cost: Gold 40, Res 14. - War Chief : Hp 13, Size 2, Str 12, Att 12, Def 16, Prot 10, Mor 14, MR 10, Mv 10(2), Prec 10. Weapons: Broadsword. Armor: Scale Mail cuirass, Bronze cap, Shield. Leadership : 80 Cost: Gold 40, Res 14. - Beast Tamer : Hp 12, Size 2, Str 12, Att 12, Def 12, Prot 0, Mor 13, MR 10, Mv 12(2), Prec 10. Weapons: Whip, Dagger. Leadership : 10; Animal awe 1, ambidextrous (2), forest surv.; 20 % for 1 Nature, research -2; may summon 1 saber-toothed tiger/month. Cost: Gold 70, Res 2. - Sacred King : Hp 15, Size 2, Str 12, Att 13, Def 16, Prot 12, Mor 15, MR 11, Mv 9(2), Prec 10. Weapons: Golden Sword. Armor: Scale Mail Hauberk, Bronze cap, Shield Leadership : 80; Standard 10; Sacred. Holy 1 Cost: Gold 140, Res 22. - Priest of Stones : Hp 9, Size 2, Str 10, Att 9, Def 8, Prot 1, Mor 13, MR 12, Mv 12(2), Prec 10. Weapons: Fist. Leadership : 10; Sacred. Earth 1, Holy 1, 50 % chance for Earth or Astral. Cost: Gold 80, Res 1. - Sacrificer : Hp 10, Size 2, Str 10, Att 10, Def 10, Prot 1, Mor 13, MR 12, Mv 12(2), Prec 10. Weapons: Dagger. Leadership : 10; Sacred. Earth 1, Blood 1, Holy 1; dousing bonus +1. Cost: Gold 120, Res 1. - Smith : Hp 12, Size 2, Str 11, Att 12, Def 9, Prot 1, Mor 12, MR 11, Mv 12(2), Prec 10. Weapons: Maul. Leadership : 10; Fire res. 25, forge bonus 15. Earth 1, Fire 1, 50 % chance for Fire or Earth. Cost: Gold 80, Res 1. - Seer : Hp 10, Size 2, Str 9, Att 9, Def 12, Prot 1, Mor 12, MR 13, Mv 12(2), Prec 10. Weapons: Quarterstaff. Leadership : 10; Fortune teller 5 Earth 1, Astral 2, 50 % chance for Earth or Astral. Cost: Gold 160, Res 1. - Wise Woman : Hp 10, Size 2, Str 9, Att 8, Def 7, Prot 1, Mor 11, MR 12, Mv 12(2), Prec 10. Weapons: Fist. Leadership : 10; Healer 15, research -2 Earth 1, Nature 1, 100 % chance for Earth, Astral or Nature. Cost: Gold 140, Res 1. - High Priest of Stones : Hp 10, Size 2, Str 9, Att 9, Def 12, Prot 2, Mor 14, MR 12, Mv 12(2), Prec 10. Weapons: Quarterstaff. Leadership : 40; Sacred. Earth 2, Holy 2, 100 % chance for Fire, Astral, Nature or Blood; 100 % chance for Fire, Astral, Nature or Blood; 10 % chance for Fire, Astral, Nature or Blood. Cost: Gold 180, Res 1. - Mound Priest (CAP. ONLY) : Hp 10, Size 2, Str 9, Att 9, Def 12, Prot 1, Mor 13, MR 12, Mv 12(2), Prec 10. Weapons: Quarterstaff. Leadership : 10 /undead 30 (poorundeadleader + death magic 1= 10+20 undead leadership); Sacred. Earth 1,Death 1, Holy 2, 50 % chance for Earth, Astral, or Death. Cost: Gold 140, Res 1. - Stone Elder (CAP. ONLY) : Hp 10, Size 2, Str 9, Att 8, Def 11, Prot 2, Mor 15, MR 12, Mv 12(2), Prec 10. Weapons: Quarterstaff. Leadership : 40; Old; Sacred. Earth 2, Astral 1, Nature 1, Blood 1, Holy 3, 100 % chance for Fire, Earth, Astral, Nature or Blood; 10 % chance for Fire, Earth, Astral, Nature or Blood. Cost: Gold 300, Res 1. - Bride of the Sun (CAP. ONLY) : Hp 10, Size 2, Str 9, Att 9, Def 7, Prot 0, Mor 15, MR 12, Mv 12(2), Prec 10. Weapons: Quarterstaff. Leadership : 15; Awe 1, fire res. 50, Sacred. Fired 1, Holy 2, 50 % chance for Fire, Earth or Astral. Cost: Gold 120, Res 1. Summons: - Saber-Toothed Tiger : Hp 20, Size 3, Str 16, Att 16, Def 10, Prot 4, Mor 13, MR 5, Mv 20(3), Prec 5. Weapons: Bite (AP), claw. Animal, forest surv., mountain surv. - Terror Bird : Hp 18, Size 3, Str 14, Att 14, Def 7, Prot 4, Mor 13, MR 5, Mv 27(3), Prec 5. Weapons: Beak, Claw. Waste surv., animal. - Mammoth : Hp 72, Size 6, Str 21, Att 10, Def 5, Prot 13, Mor 10, MR 5, Mv 16(3), Prec 11. Weapons: Gore. Cold res. 100, trample, animal. - Wooly Rhinoceros : Hp 55, Size 5, Str 12, Att 10, Def 8, Prot 7, Mor 12, MR 5, Mv 18(3), Prec 5. Weapons: Gore (Dmg 2, att -1, def -1, len 0). Animal, Trample, Berserk +2, Cold res. 75. - Guardian of the Mounds : Hp 22, Size 2, Str 15, Att 12, Def 13, Prot 15, Mor 18, MR 12, Mv 8(3), Prec 10. Weapons: Golden Spear. Armor: Scale Mail Hauberk, Bronze cap, Shield. Fear 0, cold res. 100, poison res. 100, need not eat; Sacred. - Ancient King : Hp 26, Size 2, Str 17, Att 13, Def 14, Prot 15, Mor 18, MR 12, Mv 8(3), Prec 10. Weapons: Flint Sword. Armor: Scale Mail Hauberk, Bronze cap, Golden Shield. Fear 0, cold res. 100, poison res. 100, need not eat; Sacred. Leadership : 40 /undead 110; Death 1. - Mound Wraith : Hp 33, Size 2, Str 15, Att 14, Def 17, Prot 10, Mor 30, MR 16, Mv 10(3), Prec 10. Weapons: Lifedrain. Fear 3, cold res. 100, poison res. 100, need not eat, blood vengeance +1, poor amphibian, immortal, ethereal, chill 3; Sacred. Leadership : 40 /undead 140; Death 2, 100 % chance for Earth, Death or Blood. 50 % chance for Earth, Death or Blood. http://forum.shrapnelgames.com/attac...1&d=1226338456 |
Re: New Nation : Cantabira, Land of Standing Stones
Well, everybody, I'm waiting for your advices.
Do you think it is balanced or not ? Do you think Blood Maiden should be Cap only ? I hesitated about that. Do you think the prices are OK ? I will add national spells once they're completely done. |
Re: New Nation : Cantabira, Land of Standing Stones
I find it very hard to judge balance in this format. It would be better to complete the graphics and release the mod, and then hone balance afterwards.
It sounds like a fun idea anyway, I'd encourage you to go ahead with it. |
Re: New Nation : Cantabira, Land of Standing Stones
Yes this one sounds good and I agree with llama in regards to the balance.
The best way to get balance suggestions is to release a mod, with a graphical preview, maybe get a multiplayer game or two set up with it. The feedback will then come and be more than cursory. |
Re: New Nation : Cantabira, Land of Standing Stones
Graphics are almost finished, I'll release the mod probably next week...
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Re: New Nation : Cantabira, Land of Standing Stones
Great, looking forward to it.
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Re: New Nation : Cantabira, Land of Standing Stones
I added a general view of graphics.
I have to finish the sprites of two sacred (Scarred One & Blood Maiden), of summonable undead units, heroes and one more summonable (it will probably be called Earthborn). Plus possibly one or two other summons, I'm not sure. I hope you'll enjoy the sprites !! |
Re: New Nation : Cantabira, Land of Standing Stones
Nounours, you've got a lot of talent for making sprites. :up:
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Re: New Nation : Cantabira, Land of Standing Stones
Very, very nice. I promised I'd try out your tibetan mod and I will right now.
But yes, excellent sprites. They fit very well in the dom3 world. Btw I notice you used the Ogre Kingdoms rhinox sprite as a base for your woolly rhino - please feel free to use any of my sprites in any way that will help you or speed things up for you. -two thumbs up- |
Re: New Nation : Cantabira, Land of Standing Stones
Sombre, thanks, your Ogre Kingdom mod is great.
In fact, I used the Rhinox outline, another attempt I had already made and a wooly rhino drawing I found... but the Rhinox saved me a lot of time :D! |
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