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Preponderance - Big Team Game! [1-2 subs needed!]
Here comes the biggest team game of the Fall, or maybe even of that year. I had plans to do it for some time and here it comes.
Rules are simple: - 12 teams of 2 players - you start near each other and kill everyone around [well, almost] Map: - modified World of Geometry by Twan [2 starting water locations are changed into land ones, most of water is changed with land, every team of 2 starts in a valley you see, one player near caves, one near rich plains, every team has same amount of starting land, that is about 12-15 provinces, you need to take out indie garrisons to get to other players, caves or plains] - link: http://forum.shrapnelgames.com/showthread.php?t=41261 - updated tga file: http://www.mediafire.com/?7h12ypdmnix Mods: - Conceptual Balance Mod 1.3 complete - http://forum.shrapnelgames.com/showthread.php?t=39679 - All Era mod - http://forum.shrapnelgames.com/attac...9&d=1212179279 - Banned Spells - http://forum.shrapnelgames.com/showthread.php?p=653551 - Llama's Streamers and Standards - http://forum.shrapnelgames.com/showthread.php?t=39989 Hosting: - PBEM on llamaserver [when it gets working again] Game settings: - Indies: standard, Middle Age - Magic Sites: 60 - Gold: 150 - Resources: 150 - Research: Normal - HoF: 15 - Renaming: On - Score graphs: On Banned Spells: - Utterdark - Astral Corruption - Arcane Nexus - Burden of Time Victory Conditions: - controling 12/26 VPs - every capitol is 1 VP - central island is 2 VPs Team choosing: - you have 10 - TEN points to spend on nations, you pick who starts near caves and who starts near plains [I am still working on the map and I will release it next week so you can see how it looks like, but take a look at WoG for now, it will be really similar] Nation ratings [with points a nation is worth - I want 3! sets of nations from every team, sorted by preference]: Ea Arco: 5 Ea Ermor: 4 - taken Ea Ulm: 5 Ea Marverni: 2 Ea Sauromatia: 6 - taken Ea TC: 5 Ea Mictlan: 7 - taken Ea Aby: 5 - taken Ea Caelum: 7 Ea C'tis: 3 - taken Ea Pan: 4 Ea Agartha: 3 - taken Ea Tir Na Og: 5 Ea Fomoria: 6 Ea Vanhiem: 7 - taken Ea Helhiem: 8 Ea Niefelhiem: banned Ea Kailasa: 3 - taken Ea Yomi: 3 - taken Ea Hinnom: banned Ea Lanka: 8 - taken Ma Pythium: 6 - taken Ma Man: 3 Ma Ulm: 3 - taken Ma Ermor: 7 - taken Ma Arco: 6 Ma Marignon: 4 - taken Ma Mictlan: 5 Ma Mackaka: 5 Ma Agartha: 2 Ma Aby: 4 Ma Caelum: 5 - taken Ma C'tis: 4 - taken Ma Pan: 4 Ma Van: 7 Ma Jotun: 6 Ma Bandar log: 5 - taken Ma Shinuyama: 4 Ma Ashdod: banned Ma Eriu: 5 Ma T'ien Ch'i: 4 La Arco: 5 La Man: 4 La Ulm: 5 La Mari: 5 - taken La Mictlan: 7 - taken La TC: 6 La Jomon: 1 - taken La Agatha: 5 La Aby: 3 - taken La Caelum: 5 - taken La Ctis: 4 La Pan: 5 La Midgard: 6 - taken La Urgard: 6 - taken La Patala: 3 La Gath: 8 La Atlantis: 4 La Pythium: 5 La Bogarus: 4 - taken La Ermor: banned Teaming Rules: [may be relieved if we don't have enough people] - no hardcore teaming [so 2 of the best of the best cannot play in one team] - no newbies [unless teamed with experienced player] Rules are simple, they rather won't be changed [but I may always take suggestions into consideration]. You can sign whole teams [but 2 people should post here declaring participation] or search a teammate in that thread. Signed up so far: 1. coobe (???) -ferrosol (nkican) EA Vanheim - MA Ulm 2. atul-evilhomer LA Abysia - LA Midgard 3. wingeddog-pretorian EA Yomi + EA Mictlan 4. phalent-apsophos EA C'tis - LA Marignon 5. gregstrom-DrP MA Bandar Log + EA Abysia 6. Ossa - vfb MA MAri + EA Sauromatia 7. namad-fungalreason LA Utgard - LA Bogarus 8. JimMorrison-MadFrancis LA Jomon - EA Lanka 9. Micah-QM MA Caelum - LA Caelum 10. chrispedersen-Kheldron EA Agartha + LA Mictlan 11. otthegreat-Denisius MA Pythium + MA C'tis 12. PsiSoldier-executor EA Kailasa + MA Ermor |
Re: Preponderance - Big Team Game! [join now!]
searching a teammate for this... willing to play something weaker
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Re: Preponderance - Big Team Game! [join now!]
Nation ratings are made by QM [thanks :)] and are based on specific conditions and are surely not perfect. There is a big probability they will be slightly tweaked.
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Re: Preponderance - Big Team Game! [join now!]
I'm in
do we pick nations now? I will tentatively go with Kailasa. I can be on coobe's team, or someone else. |
Re: Preponderance - Big Team Game! [join now!]
When you get a team one of team members sends me a PM with 3 nation sets. Points may change slightly, but you can start thinking about some basic ideas.
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Re: Preponderance - Big Team Game! [join now!]
If the game will go to 48h relatively quickly (15-20 turns?), I'd like to join. I'm just about beyond the newbie stage.
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Re: Preponderance - Big Team Game! [join now!]
I'd like to play in this, I don't know if I'll be able te contact my potential teammate before monday, I hope the game won't be full by then.
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Re: Preponderance - Big Team Game! [join now!]
Gregstrom:
Rather closer to turn 25, at least 20. Apsophos: I think it will be rather 2-3 weeks till game starts, probably one week to get people in, then some time to get them into teams, pick nations, create pretenders... |
Re: Preponderance - Big Team Game! [join now!]
hmmm an interesting idea... I'd prefer some sort of bid system for nations though
also, as I've barely played Dom III, I count as a noob :) |
Re: Preponderance - Big Team Game! [join now!]
Quote:
the single place were there actually is a 'wisdom of the masses' is in bids and betting. we are calculating risk taking animals. on the downside, teams with players experienced with many nations would have a strong advantage, because they would be in a position to make the most accurate bids. We would have to have two rounds of bidding: one for the first nation and another for the second. I like this idea better than coming up with three pairs too, because then teams really feel in more control of what they get. An adjudicator having to pour through 12 teams with three pairs each would have to make subjective calls, and the way the teams and nations coalesced could be questioned; no matter how even handed the adjudicator. if there is a tie during a round, the tied teams can be asked if they wish to up their bid. the highest bidder wins. if there are still ties after a second round, teams are asked again. if during any of the tie breaker rounds all teams decline increasing their bid, then that nation is randomly assigned to one of those teams at whatever their most recent bid was. this also guarantees the points work out perfect. with assigned values it may prove impossible to give each team a 10-value setup. |
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