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-   -   Preponderance - Big Team Game! [1-2 subs needed!] (http://forum.shrapnelgames.com/showthread.php?t=40839)

Zeldor October 10th, 2008 03:47 PM

Preponderance - Big Team Game! [1-2 subs needed!]
 
Here comes the biggest team game of the Fall, or maybe even of that year. I had plans to do it for some time and here it comes.

Rules are simple:
- 12 teams of 2 players
- you start near each other and kill everyone around [well, almost]

Map:
- modified World of Geometry by Twan [2 starting water locations are changed into land ones, most of water is changed with land, every team of 2 starts in a valley you see, one player near caves, one near rich plains, every team has same amount of starting land, that is about 12-15 provinces, you need to take out indie garrisons to get to other players, caves or plains]
- link: http://forum.shrapnelgames.com/showthread.php?t=41261
- updated tga file: http://www.mediafire.com/?7h12ypdmnix

Mods:
- Conceptual Balance Mod 1.3 complete - http://forum.shrapnelgames.com/showthread.php?t=39679
- All Era mod - http://forum.shrapnelgames.com/attac...9&d=1212179279
- Banned Spells - http://forum.shrapnelgames.com/showthread.php?p=653551
- Llama's Streamers and Standards - http://forum.shrapnelgames.com/showthread.php?t=39989

Hosting:
- PBEM on llamaserver [when it gets working again]

Game settings:
- Indies: standard, Middle Age
- Magic Sites: 60
- Gold: 150
- Resources: 150
- Research: Normal
- HoF: 15
- Renaming: On
- Score graphs: On

Banned Spells:
- Utterdark
- Astral Corruption
- Arcane Nexus
- Burden of Time

Victory Conditions:
- controling 12/26 VPs
- every capitol is 1 VP
- central island is 2 VPs

Team choosing:
- you have 10 - TEN points to spend on nations, you pick who starts near caves and who starts near plains [I am still working on the map and I will release it next week so you can see how it looks like, but take a look at WoG for now, it will be really similar]

Nation ratings [with points a nation is worth - I want 3! sets of nations from every team, sorted by preference]:

Ea Arco: 5
Ea Ermor: 4 - taken
Ea Ulm: 5
Ea Marverni: 2
Ea Sauromatia: 6 - taken
Ea TC: 5
Ea Mictlan: 7 - taken
Ea Aby: 5 - taken
Ea Caelum: 7
Ea C'tis: 3 - taken
Ea Pan: 4
Ea Agartha: 3 - taken
Ea Tir Na Og: 5
Ea Fomoria: 6
Ea Vanhiem: 7 - taken
Ea Helhiem: 8
Ea Niefelhiem: banned
Ea Kailasa: 3 - taken
Ea Yomi: 3 - taken
Ea Hinnom: banned
Ea Lanka: 8 - taken
Ma Pythium: 6 - taken
Ma Man: 3
Ma Ulm: 3 - taken
Ma Ermor: 7 - taken
Ma Arco: 6
Ma Marignon: 4 - taken
Ma Mictlan: 5
Ma Mackaka: 5
Ma Agartha: 2
Ma Aby: 4
Ma Caelum: 5 - taken
Ma C'tis: 4 - taken
Ma Pan: 4
Ma Van: 7
Ma Jotun: 6
Ma Bandar log: 5 - taken
Ma Shinuyama: 4
Ma Ashdod: banned
Ma Eriu: 5
Ma T'ien Ch'i: 4
La Arco: 5
La Man: 4
La Ulm: 5
La Mari: 5 - taken
La Mictlan: 7 - taken
La TC: 6
La Jomon: 1 - taken
La Agatha: 5
La Aby: 3 - taken
La Caelum: 5 - taken
La Ctis: 4
La Pan: 5
La Midgard: 6 - taken
La Urgard: 6 - taken
La Patala: 3
La Gath: 8
La Atlantis: 4
La Pythium: 5
La Bogarus: 4 - taken
La Ermor: banned

Teaming Rules: [may be relieved if we don't have enough people]
- no hardcore teaming [so 2 of the best of the best cannot play in one team]
- no newbies [unless teamed with experienced player]

Rules are simple, they rather won't be changed [but I may always take suggestions into consideration]. You can sign whole teams [but 2 people should post here declaring participation] or search a teammate in that thread.

Signed up so far:
1. coobe (???) -ferrosol (nkican)

EA Vanheim - MA Ulm

2. atul-evilhomer

LA Abysia - LA Midgard

3. wingeddog-pretorian

EA Yomi + EA Mictlan

4. phalent-apsophos

EA C'tis - LA Marignon

5. gregstrom-DrP

MA Bandar Log + EA Abysia

6. Ossa - vfb

MA MAri + EA Sauromatia

7. namad-fungalreason

LA Utgard - LA Bogarus

8. JimMorrison-MadFrancis

LA Jomon - EA Lanka

9. Micah-QM

MA Caelum - LA Caelum

10. chrispedersen-Kheldron

EA Agartha + LA Mictlan

11. otthegreat-Denisius

MA Pythium + MA C'tis

12. PsiSoldier-executor

EA Kailasa + MA Ermor

coobe October 10th, 2008 03:52 PM

Re: Preponderance - Big Team Game! [join now!]
 
searching a teammate for this... willing to play something weaker

Zeldor October 10th, 2008 04:04 PM

Re: Preponderance - Big Team Game! [join now!]
 
Nation ratings are made by QM [thanks :)] and are based on specific conditions and are surely not perfect. There is a big probability they will be slightly tweaked.

Omnirizon October 10th, 2008 04:25 PM

Re: Preponderance - Big Team Game! [join now!]
 
I'm in

do we pick nations now?

I will tentatively go with Kailasa.

I can be on coobe's team, or someone else.

Zeldor October 10th, 2008 04:28 PM

Re: Preponderance - Big Team Game! [join now!]
 
When you get a team one of team members sends me a PM with 3 nation sets. Points may change slightly, but you can start thinking about some basic ideas.

Gregstrom October 10th, 2008 05:21 PM

Re: Preponderance - Big Team Game! [join now!]
 
If the game will go to 48h relatively quickly (15-20 turns?), I'd like to join. I'm just about beyond the newbie stage.

Apsophos October 10th, 2008 06:33 PM

Re: Preponderance - Big Team Game! [join now!]
 
I'd like to play in this, I don't know if I'll be able te contact my potential teammate before monday, I hope the game won't be full by then.

Zeldor October 10th, 2008 06:59 PM

Re: Preponderance - Big Team Game! [join now!]
 
Gregstrom:

Rather closer to turn 25, at least 20.

Apsophos:

I think it will be rather 2-3 weeks till game starts, probably one week to get people in, then some time to get them into teams, pick nations, create pretenders...

archaeolept October 10th, 2008 07:30 PM

Re: Preponderance - Big Team Game! [join now!]
 
hmmm an interesting idea... I'd prefer some sort of bid system for nations though

also, as I've barely played Dom III, I count as a noob :)

Omnirizon October 10th, 2008 08:07 PM

Re: Preponderance - Big Team Game! [join now!]
 
Quote:

Originally Posted by archaeolept (Post 644692)
hmmm an interesting idea... I'd prefer some sort of bid system for nations though

also, as I've barely played Dom III, I count as a noob :)

the bid system might be best. if someone else is trying to assign the values of each nation, it becomes rather contrived because no one can actually envision all possible contextualities, and it is quite easy to read through the list and see what nations are undervalued if only because they pair phenomenally well some other nation.

the single place were there actually is a 'wisdom of the masses' is in bids and betting. we are calculating risk taking animals.

on the downside, teams with players experienced with many nations would have a strong advantage, because they would be in a position to make the most accurate bids.

We would have to have two rounds of bidding: one for the first nation and another for the second. I like this idea better than coming up with three pairs too, because then teams really feel in more control of what they get. An adjudicator having to pour through 12 teams with three pairs each would have to make subjective calls, and the way the teams and nations coalesced could be questioned; no matter how even handed the adjudicator.

if there is a tie during a round, the tied teams can be asked if they wish to up their bid. the highest bidder wins. if there are still ties after a second round, teams are asked again. if during any of the tie breaker rounds all teams decline increasing their bid, then that nation is randomly assigned to one of those teams at whatever their most recent bid was.

this also guarantees the points work out perfect. with assigned values it may prove impossible to give each team a 10-value setup.


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