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Conceptual Balance Mod 1.4
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Some of the changes, from 1.3:
*Many Bogarus and Jomon summons improved. *Boulders bypass shields (modding method thanks to Sombre). *Several low level blood summons improved. *Hidden in snow/sand cheaper. *Ether gate slightly cheaper, and ether warriors map move 2. *Man's wardens cheaper and map move 2. *Bogarus cavalry bug fixed. *Son of Fenris cheaper, gained wolf summoning in dominion, and auto casts Howl. *Enchanted forest bug fixed. *Death bless +1 damage. *Clockwork horrors cheaper. *Oracle got fortune telling instead of gem production. *MA T'ien Ch'i fortunetelling improved. *EA Ulm warriors are more ambidextrous. *Bakemono-sho made size 1. *Farstrike no longer precision 100 (targeted mages too much) *Many units missed by IW's Great Stealth Upgrade fixed (ghost, ghost king, vampire queen, sirin, likho, great druid, etc.). *Eater of the Dead cheaper and further improved. *Light cavalry without lances made even cheaper. *Some Ashdod mages reduced in power or made more expensive. |
Re: Conceptual Balance Mod 1.4
1 Attachment(s)
Split version.
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Re: Conceptual Balance Mod 1.4
Thanks QM! Hehe, I am gonna miss Farstrike - the poor man's soul slay in CB 1.3! :)
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Re: Conceptual Balance Mod 1.4
Ashdod mage changes:
Zamzummite lost one E/D Random. Talmai Elder now 500 from 400 gold Rephaite Sage now 200 from 175 gold Hope I didn't miss anything... |
Re: Conceptual Balance Mod 1.4
Woo! :) New version, nice :cool:
Only a minor point... May I ask why the improvement of the Death blessing? Death at high level is so strong as it is imho... (I'll miss Farstrike too :o ) |
Re: Conceptual Balance Mod 1.4
Death magic itself is pretty strong, yes. Ideally I would have liked to balance the truly bad level 9 blesses like air and blood, but unfortunately that's not possible. But death 9 certainly doesn't measure up to blesses like earth, and it is one of the few I am able to mod, so hopefully some change is better than nothing.
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Re: Conceptual Balance Mod 1.4
Thanks for this update, I really like the changes!
I noticed a little bug: you forgot an #end after the Great Black Bull, so the Son of Fenrir changes don't work. I found some typos in the descriptions, I can fix them and post the changes here if you like. |
Re: Conceptual Balance Mod 1.4
It's ok. No one will use the Son of Fenrir anyway!
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Re: Conceptual Balance Mod 1.4
Quote:
And thanks for the change to Hidden in XXX, I am looking forward to making use of them from time to time now. :D |
Re: Conceptual Balance Mod 1.4
Thanks for the bug hunting, I may make a 1.41 version in a week or so if more appear.
meister_maigi: Any proofreading would of course be greatly appreciated. |
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