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Mapping Explsprites and Spell Flightsprites
I have mapped a healthy portion of the spell explsprites and flightsprites, but there still is a lot to do and I'm prioritizing CPCS now, so it might take a while before I'm able to compile a full list.
I'll just declare what I've managed to do now so that no poor soul accidentally start to map them while I have a lot of them mapped. First I'll tell my method for mapping them. I made a cloud spell that uses the flightsprite and explsprite I want see and made a horde mages to use them in a single combat. I watch the battle report, take down my findings. Then I close game (completely), change the spell to use different sprites, save the mod. Then I re-start Dom3 and view the battle again. The modded spell that mages use will show the new sprites. I was able to map a one explspr and flightspr per 1,5 minutes. It's hideously and horribly tedious, but it works and I'll eventually map the sprites, but on my own scheducle. I love this game, I love modding, but I'll only love it as long as it's fun. If I consistently start Dom3 to do a chore, I know that I'll lose my motivation quickly. Now the first thing I noticed made my job a lot easier. Open your modding manual on page 6. Notice how sprites 10001-10012 are the same but different colors? The same order of colors is consistent for the most part of explsprs and flightsprs. Hence the first "few falling colors (10041)" is few falling shimmering lights. The following one (10042) is few falling white colors. The one after that (10043) is few falling red colors. This pattern is occasionally broken, but you'll see them once I compile the full list. The pattern is also longer than the 12 colors listen in the manual, but here's the complete list 1. Colorful Lights 2. White 3. Red 4. Green 5. Blue 6. Light red /in some patters, a "shiny" white 7. Light green 8. light blue 9. purple 10. yellow 11. orange 12. cyan 13. greenish light (sorry, I'm no poet) 14. orangish light 15. XX (these "XX"s seem to be different in each pattern) 16. XX 17. XX 18. Bile (like the green dragon breath) 19. Grey smoke 20. Black Smoke Here's the gist of what I have done now (so that someone doesn't actually try to map sprites I've already mapped) Explsprites: All of the "Falling colors", "Rising Mists", "Explosions" and "Exploding Gases" and the sprites in between them. The pattern breaks after 10140, and I've mapped some from that "final frontier", but there is no pattern of colors or the effect after that. So each one of them must be mapped independently. 10001-10020 Falling colors 10021-10039 Few falling colors 10041-10069 Rising mists 10101-10119 Explosion 10121-10139 Exploding gas 10140-????? The "Final Frontier", the "Void" where logic and pattern of colors and effects have no meaning! Flightsprites: Sprites from 10000 to 60 are actually effects that take place on the caster. They follow the afromentioned pattern of colors. 10000 - 10020 -- Falling mists on the caster 10021 - 10040 -- Showers of lights on the caster 10041 - 10059 -- Rising mists on the caster 10060 - 10080 -- long tailed missiles of small light balls, colors follow the pattern 10081 - 10100 -- medium tailed missiles of small light balls, colors follow the pattern 10100 - 10120 -- Large "Auras" (fills the whole square), Follow the pattern 10121 - 10140 --- Some mists spreading from caster, follow the pattern 10140 - ????? --- "Final Frontier", logic of effects and colors break down. As a finale, I'll reveal some especially awesome effects from my delvings into the "Final Frontiers" Explsprites: 10172 - Shower of BLOOD! 10175 - Huge shower of flames. 10185 - Light green flamish mist 10199 - Spooky ball of black smoke 10209 - Long pillar of blue light 10223 - Spreading black smoke 10226 - Rising circles of blue lights (like some old scifi teleport effect) Flightsprites: 10152 - MASSIVE fat-tailed missile of purple transparent light. 10173 - Rising blood mist on caster. Looks hideously evil. 10191 - Exploding ball of light (on caster) 10221 - Aura of Blood 10224 - Rising circle of blue light |
Re: Mapping Explsprites and Spell Flightsprites
is there anyway to test this easily? I need some good effects for dom 3k but I can't test them all in the only way I can think of doing it.
is there anything that would just resemble an explosion (which could be used for rocket impacts in dom 3k, 10100 - 10120 -- Large "Auras" (fills the whole square), Follow the pattern rockets are all AoE so if one of these looks explosion like...) something that could be the impact of a small bullet sparks? and for flightsprites the same: something rockety, something small bullet like. and then just some clear fire projectile, shock projectile and their respective impacts. (do the 10081 - 10100 -- medium tailed missiles of small light balls, colors follow the pattern fit this?) |
Re: Mapping Explsprites and Spell Flightsprites
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Yellow blinky spots 10146 and blinky orange 10182 Quote:
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Then you just need same colored explosions. They follow pattern. It's just basic add-on math. |
Re: Mapping Explsprites and Spell Flightsprites
Accidental douple-post. Sorry folks!
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Re: Mapping Explsprites and Spell Flightsprites
Awesome work Burnsaber!
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Re: Mapping Explsprites and Spell Flightsprites
there are arrows and axes somewhere right?
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Re: Mapping Explsprites and Spell Flightsprites
Is it of any help at all to pull the list from the game of the names it puts to such things? Its usually pretty easy to find the beginning and end of a list if you give me something specific to search for to place me into the middle of a list you want.
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Re: Mapping Explsprites and Spell Flightsprites
hmm in the DB there is something (tab) about flight sprites too I see now, seperate from yours.
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Re: Mapping Explsprites and Spell Flightsprites
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Re: Mapping Explsprites and Spell Flightsprites
Great post, Burnsaber. A full list would be useful indeed, because then it could be added to the DB. The DB only has weapon flightsprites currently. The full numerical range of spell flightsprites and explosionsprites should be mentioned in the modding manual, but I'm not sure. I can check that when I get home.
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