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-   -   Mod question CBM1.44 (http://forum.shrapnelgames.com/showthread.php?t=42390)

Scarlioni February 23rd, 2009 04:41 AM

Mod question CBM1.44
 
In CBM 1.44 the EA argatha boulder throwers aren't very effective. The boulders they throw have a max damage of one.

Why would that be?

Gregstrom February 23rd, 2009 06:29 AM

Re: Mod question CBM1.44
 
Are you throwing them against mistformed enemies?

Burnsaber February 23rd, 2009 07:33 AM

Re: Mod question CBM1.44
 
That's a modding quirk. The vanilla boulders can parried by shields which is quite unthematic when you think about it. So, In CBM the boulder has secondaryeffect "boulder" which does the real damage. the max dam 1 attack might be parried, but the secondaryattack won't. Tyr them out on the battlefield and see for yourself.

Now that were talking about DBM, is there a list anywhere what monsternumbers/weaponnumbers(etc... does it use? I didn't find anything on the mod readme file.

lch February 23rd, 2009 11:28 AM

Re: Mod question CBM1.44
 
Burnsaber, I posted an awk script on the Mod tools thread some time ago which does exactly that, find out which ID numbers are being added in mods. This is what it prints out for CBcomplete_1.41.dm:
Code:

Monster IDs: 2800,2802-2806,2808-2816,2818-2821,2823-2824,2826-2840,2842-2845,2846,2850-2851,2877-2883,2888,2891-2892
Weapon IDs: 659,708-711,751-757,768-771
Armor IDs: 252-265,380-382
Site IDs:


chrispedersen February 23rd, 2009 03:51 PM

Re: Mod question CBM1.44
 
Quote:

Originally Posted by lch (Post 676233)
Burnsaber, I posted an awk script on the Mod tools thread some time ago which does exactly that, find out which ID numbers are being added in mods. This is what it prints out for CBcomplete_1.41.dm:
Code:

Monster IDs: 2800,2802-2806,2808-2816,2818-2821,2823-2824,2826-2840,2842-2845,2846,2850-2851,2877-2883,2888,2891-2892
Weapon IDs: 659,708-711,751-757,768-771
Armor IDs: 252-265,380-382
Site IDs:



Is there any word on how to run awk scripts - lch? I wouldn't mind running this on cCBM1.44

chrispedersen February 23rd, 2009 03:55 PM

Re: Mod question CBM1.44
 
Also,

The next version of cCBM will remove a lot of old ages from many mages that it seems unthematic. So far I have removed from some of the Abysias, and a couple of other nations.

If you have suggestions as to which nations should have old age removed, I'd be happy to read 'em. Saves research time. However, nations that I perceive as strong (Niefle, Hinnom, Sauromatia etc), MP game play trumps theme - they won't be getting old age removed.

llamabeast February 23rd, 2009 06:48 PM

Re: Mod question CBM1.44
 
PLEASE call it something other than cCBM Chris. chrisCBM would be fine. Or chrisMod or something. As it is it's massively confusing.

chrispedersen February 23rd, 2009 07:57 PM

Re: Mod question CBM1.44
 
Quote:

Originally Posted by llamabeast (Post 676303)
PLEASE call it something other than cCBM Chris. chrisCBM would be fine. Or chrisMod or something. As it is it's massively confusing.

Sure, already in the works.

lch February 23rd, 2009 07:58 PM

Re: Mod question CBM1.44
 
Quote:

Originally Posted by chrispedersen (Post 676280)
Is there any word on how to run awk scripts - lch?

  1. Download Gnu AWK from http://gnuwin32.sourceforge.net/packages/gawk.htm
  2. Put it in the same directory like the awk scripts
  3. Run "gawk -f script.awk INPUTFILE"

iceboy February 23rd, 2009 10:46 PM

Re: Mod question CBM1.44
 
Where is this CBM 1.44 everyone speaks of? I thought the current version was 1.41?


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