.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Scenarios, Maps and Mods (http://forum.shrapnelgames.com/forumdisplay.php?f=146)
-   -   Mod: Three New Races (http://forum.shrapnelgames.com/showthread.php?t=43268)

Panpiper June 1st, 2009 01:22 PM

Three New Races
 
1 Attachment(s)
Here are three new races built using DrPraetorious' Nation Design Point Build System. I would love to inspire more interest in that work, hoping that DrPraetorious will put some more work into it to flesh it out a bit more. But even if he does not, the three races I built as a test of the system seem to be remarkably well suited to use as NPC races in single player games. They do not rely on any complicated strategies or bless, and their magic is simply effective fire support, so the AI cannot really go too wrong (except for spending their gold buying independents instead of investing more in their national troops).

These three races are fully playable but use graphics from other races, the exception being unique flags and very simple banners. Though as races to play, one might find them rather boring as they have no heroes, no unique spells or summons or anything other than strong troops and effective magic.

Brimstone: A race of demons possessing adequate magics but extremely powerful and resistant standard troops. If these are your NPC neighbors, fear them.

http://img3.imageshack.us/img3/3744/20613245.th.jpg

Mage Magesty: A human race with good line infantry. Their troops are not a match one for one with the other two races here, but more than a match for most independents. Mage Magesty however has extremely powerful and flexible magic, capable of all paths except blood.

http://img269.imageshack.us/img269/6571/40181156.th.jpg

War Trolls: A race of trolls bred for battle. If these are your neighbors, you had better be able to dish out a LOT of damage or they WILL eat you. Backed up by powerful fire magic.

http://img26.imageshack.us/img26/783/80258686.th.jpg

Nation slots 72, 73 & 74
Troop numbers 2401 - 2430
Site slots 794 - 797
Separate zip file for each age.

Version 0.02
A few tweaks made to increase the effectiveness of these races as AI NPC races. Primarily, the militia grade troops, those troops normally used for province defense are no longer purchasable. This will force the AI to purchase their more cost effective main line troops. Note that Brimstone does not have militia grade troops. Their province defense uses their main line troops, albeit a slightly smaller number of them. Also, all three races for all three eras are now all in the same zip file and they no longer overwrite one another. These use differently titled '.dm' files and so changes will not appear in any current games, until a new game is started with the new files.

Gandalf Parker June 1st, 2009 03:00 PM

Re: Three New Races
 
I (and the many many guest accounts ghosting here) always appreciate good NPC races.

Skirmisher June 1st, 2009 05:45 PM

Re: Three New Races
 
Quote:

Originally Posted by Gandalf Parker (Post 693957)
I (and the many many guest accounts ghosting here) always appreciate good NPC races.


:shock:

You mean you can't PLAY these races?

Panpiper June 1st, 2009 08:10 PM

Re: Three New Races
 
Quote:

Originally Posted by Skirmisher (Post 693981)
You mean you can't PLAY these races?

Yes, you can play these races. They are just a little too simple in their play style to be much fun or challenge. They are however challenging to play 'against'.

Skirmisher June 1st, 2009 09:06 PM

Re: Three New Races
 
Quote:

Originally Posted by Panpiper (Post 694004)
Quote:

Originally Posted by Skirmisher (Post 693981)
You mean you can't PLAY these races?

Yes, you can play these races. They are just a little too simple in their play style to be much fun or challenge. They are however challenging to play 'against'.

Is there any chance of getting them in other ages too,especially EA?

Panpiper June 1st, 2009 10:44 PM

Re: Three New Races
 
Quote:

Originally Posted by Skirmisher (Post 694018)
Is there any chance of getting them in other ages too,especially EA?

Sure. I was going to explain how it is easy to modify that yourself, and then figured it would be just as easy for me to do it myself and spare anyone else the trouble.

Check the first post for all three ages.

Skirmisher June 1st, 2009 10:57 PM

Re: Three New Races
 
Thank You very much,I'll be using them as intended.

Skirmisher June 1st, 2009 11:04 PM

Re: Three New Races
 
You may want to check the files again,I'm getting MA from the EA pack.

Panpiper June 1st, 2009 11:19 PM

Re: Three New Races
 
Quote:

Originally Posted by Skirmisher (Post 694027)
You may want to check the files again,I'm getting MA from the EA pack.

That threw me for a moment. I did check and here's what. They are in fact early, middle and late age, (they will show up as race options when picking the races to play in the game) but I omitted to change the text descriptions, so it 'reads' as if they are all middle age. I will change those text descriptions to avoid future confusion.

NTJedi June 2nd, 2009 01:39 AM

Re: Three New Races
 
Screenshots? OR a link to Screenshots?


All times are GMT -4. The time now is 02:54 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.