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Crusaders - Mod Heavy Ea game [Game Over - Kietsensei wins!]
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The game is finished! Kietsensei of EA Oceania has been declared the winner!
_______________________________ Hi everyone! I'm quite a new player of dom 3, but I'm really liking it and now it's the time to host my first game:D Now, this won't be a normal game; I want to employ many gameplay-changing mods and see how they work with each other. The mods I'm planning to include are: -CBM(We all know this one) -CPCS (More early and mid game multipath spells) -Holy War (Gives a lot more holy spells/units/sites, changes the role of priests by quite a lot) -More Magic Sites(Adds around 150 magic sites to the game) -Llamabeast's Streamers & Standards(Just for the eye candy) The game information: Early Age Map:Land of Legends Players: 12 -Amonchakad: Arcoscephale -Lavaere: Fomoria -Strabo: Ermor -Aethyr: Helheim -Gregstrom: Lanka -Pelthin: Yomi -Anthropos: T'ien Ch'i -shard: Sauromatia -Llamabeast: Tir Na N'og -Dragar: Abysia -Burnsaber: Agartha -Kietsensei: Oceania Settings:Everything to default except -magicsites 50 -HoF 15 Turns:24h for the first 20, then 48h. We can go to 72 hours if requested. Now,because of the high number of balance-changing mods, this won't be a normal game: what I'd really hope we're going to do is giving a lot of feedback on the mods' balance. I suggest you read the changes made from the various mods. If, while playing, you find something that you think is overpowered, useless or just unbalanced, post it in the game thread. Also,if we all agree that something is really ruining the game's fairness, we will change it on the fly(as far as i get it,mods CAN be changed mid-game). Soo...I think that's pretty much everything; if I forgot something, just tell me, as I said it's my first time^^ Let's see if there is enough interest for an odd game:) |
Re: Crusaders - Heavy Mod Testing Ea game [Recruiting]
I think you should test it a bit more. Those are the mods we are "trying" to use in Unsanity. They seemed to work at first but a lot of spells are screwed up summon wrong things or don't summon at all, some pretenders are bugged, cheat messages appear, nations disappeare, and once we tough it was all fixed and uploaded the pretenders the game disappeared from Llamaserver.
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Re: Crusaders - Heavy Mod Testing Ea game [Recruiting]
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After reading its description, I tried to merge all those mods in a SP game, leaving out only the Antilarium metamap. I think that the problem is caused by Mithology, because with it on, I had all sorts of bugs and crashes, then I took it off...bam! No more problems. I've already played 3 SP games with the combination of mods I plan to use in this game(though I was using them separately,I had yet to merge them into a single mod)and i never had a single problem. I'll do a couple more games with it, but I think that all your problems are caused by the Mithology mod( or possibly Antilarium). |
Re: Crusaders - Heavy Mod Testing Ea game [Recruiting]
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You should double-check that the magic sites and summon spells give units they are supposed to give, that gave us most headache. |
Re: Crusaders - Heavy Mod Testing Ea game [Recruiting]
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Thanks for the hint, I've start doing that and in 5 minutes I've already found a couple of bugs.I'll have to reupload the mod file after I've fixed them all...the game won't start until we have enough people anyway:) By the way, does anyone know a way to mod a map so that i can see every single site? Looking at the mod file and double-checking all IDs is quite tedious... |
Re: Crusaders - Heavy Mod Testing Ea game [Recruiting]
Allright,I think I fixed everything(check first post); the combined mod should be ready now:)
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Re: Crusaders - Heavy Mod Testing Ea game [Recruiting]
War Cleric, recruited from Lighthouse of Faith. Doesn't have any weapons, just his fist. But when I looked at the dm file it says.
#weapon "Axe" #weapon "Throwing Axe" #weapon 56 |
Re: Crusaders - Heavy Mod Testing Ea game [Recruiting]
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Hmm, I just did a test game and the War Clerics look fine.Are you sure that you don't have any other mod active? EDIT:I'm doing more playtesting and I'm finding more small bugs,mostly typos.I suppose I'll just keep working on it until we have the game ready. By the way,is noone really interested in joining? I'm putting a lot of work in polishing the mod you know:D |
Re: Crusaders - Heavy Mod Testing Ea game [Recruiting]
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Well, there are many games recruiting at the moment. Filling up might take time, because people are hitting their personal limits. My personal maximum is 4 games. I'm currently in 3, but I'm saving one because when I manage to complete my UW Gameplay Enchanment mod, I need to make a test game for it. Alugra needs a test game too. The "Testing" and the current posts about bug fixing might also scare people. Besides, it's only been what 6hours? Cripple_Fight with 13 players took 3 days to fill up. |
Re: Crusaders - Heavy Mod Testing Ea game [Recruiting]
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About the bug fixes...yeah I can write down a list.I just have to remember all the ones that I already fixed:p |
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