![]() |
Sentient Machines - [Game on]
1 Attachment(s)
Age: Single
Players: 10 Map: Random Map: Corruption Map Download link: http://forum.shrapnelgames.com/showp...37&postcount=1 Mods: Custom CBM 1.5, Single-age-mod. See the attachment in this post to download. Settings: Renaming on, otherwise normal for MA. Victory: Surrender of other players. Other Rules: Diplomacy is normal - breaking NAPs is frowned upon but not banned; trades are to be honoured. All pretender designs are done by an impossible AI. Hosting: Turns -- Hosting Scheducle 0-10 -- 24h quickhost 11-20 -- 30h quickhost 20-30 -- 36h quickhost 30-50 -- 48h quickhost 50+ -- 60h quickhost Players: EA Niefelheim - Falkor EA Hinnom - Burnsaber EA Sauromatia - Baalz EA Fomoria - Fakeymcfake EA Vanheim - Zlefin EA Arco - Ferrosol MA Ulm - Unoptimized MA Jotunheim - Alpine Joe LA T'ien C'hi - Atul LA Utgard - Dragar |
Re: Sentient Machines - Crazy pretenders game. Recruiting. X? Spots left
This sounds cool.
Reserve me a spot. I don't know if I can play though, if I can't I'd volunteer to make the pretenders. |
Re: Sentient Machines - Crazy pretenders game. Recruiting
I will join as jotunheim. How exactly are we going to handle the process of pretender submission?
|
Re: Sentient Machines - Crazy pretenders game. Recruiting
Quote:
Quote:
|
Re: Sentient Machines - Crazy pretenders game. Recruiting. X? Spots left
EA Agartha, interested to see what will come of this one.
|
Re: Sentient Machines - Crazy pretenders game. Recruiting. X? Spots left
Sounds fun, I'll play Sauromatia.
|
Re: Sentient Machines - Crazy pretenders game. Recruiting. 8 spots left
I pondered on the details a bit.
Settings will be default for MA. CBM will be included, as will Streamers & standards to avoid flag confusion. Due to intrest in the game, I've decided to cap the number of players at 12. Generating pretenders for any larger amount will be a quite pain in the ***. Since the game will be most likely accompanied by a custom mod, which gives new magic to pretenders (to make it possible to actually build the AI design with humnn points). I'll release the changes at the start of the game, since some them might become potential wish targets. This might give some hints about what kind of monsters are out there, but not reveal too much. |
Re: Sentient Machines - Crazy pretenders game. Recruiting. 8 spots left
Sounds like a crazy game, but sadly my plate is too full to jump onboard right now :(
But I will offer to be the non-playing admin/pretender dishing out guy, so that Burnsaber and Illuminated One can both play in this game if they wish :) |
Re: Sentient Machines - Crazy pretenders game. Recruiting. 8 spots left
Quote:
I'll be making a mod to make the viewing the AI designs easy. I'll send it to you once it complete. The mod will appoint one super nation with uber-modded units and national eyes of god with 0 gem cost, to be played by you. The AI nations will have empty recruitment rosters and with indy str 9, will be stuck at their capital. Once all pretenders have broken free, you just teleport against them to see their desings (the amount of candels at the cap will also tell how much dom strenght they took). This will allow you to easily see the AI designs to be played by us. After that, you just whip up a quick mod which gives some more magic to pretenders where necessary, so that we can actually manually make the designs then. |
Re: Sentient Machines - Crazy pretenders game. Recruiting. 8 spots left
Quote:
Quote:
|
All times are GMT -4. The time now is 03:48 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.