![]() |
Teleportig armies
Easy enough to do for commanders (and their troops) that actually can cast teleporting spells like Gateway, Astral Travel or Stygian Path... but what if I need to teleport more than 1 commander with no teleporting ability aswell? any spell or items that can help me to do that? in the spirit of roleplay why wouldn´t a consenting commander join the army of a commander casting, say, gateway?
|
Re: Teleportig armies
It's a game limitation. I (or anyone else) could come up with some zany justification for why gateway can't take indy commanders with the casting mage, but in the end it's just a game limitation and it isn't going to change.
|
Re: Teleportig armies
Two construction 8 items could help here:
Boots of the Planes (3S? 4S?) allow the commander to Teleport, but horror mark and drive them insane (along with possibly zipping them off to the void?). They do give them a bonus towards escaping the void, but that hardly matters after they have gone insane from being there for more than a turn. Gateway Stone (2E4S? I think) allows the commander to cast Gateway. I don't think (?) it has any side effects. |
Re: Teleportig armies
Quote:
|
Re: Teleportig armies
Similar things show up in a number of places:
Commanders with sailing won't let other commanders on their ships. Commanders who grant water-breathing (either innately or through items) can't grant it to other commanders. The Flying Ship does the same for flying. It makes no sense, but at least it's consistent. |
Re: Teleportig armies
The Boots don't cause insanity, just lots of horror marks and a slight chance of being lost in time and space.
|
Re: Teleportig armies
We just have to assume that all commanders are far too arrogant to accept help from other commanders.
|
Re: Teleportig armies
Quote:
I recall reading it was also a spell which worked better for stealthy units. |
Re: Teleportig armies
Quote:
Now that's a rough neighbourhood. :hurt: |
Re: Teleportig armies
Quote:
Risky spell indeed, unless you can afford to go with a lot of chaff type Longdead horsemen etc in which case losses may not be a big issue. |
All times are GMT -4. The time now is 07:08 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.