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-   -   Experimental Game - Outofthelab (http://forum.shrapnelgames.com/showthread.php?t=43755)

Illuminated One August 11th, 2009 01:30 PM

Experimental Game - Outofthelab
 
This is another custom game to test a mod.

Description

Every mage you can recruit has only 1RP. You can still research with them, although it won't be exactly cost efficient.
Instead you will be given two special researcher units with RPs detailed in the tables below.
You can turn your researchers off (they will still produce a small amount of RP at no upkeep) via shapechange command.
Additionally your researchers will have level 9 in every path, so they can serve as an in game reference for forging/rituals.
Each tick on the magic scale is 5RP, this will only affect your researchers and god, though.
Each god gets +15RP.
If I can fix some problem with skull mentors etc they are in, otherwise they are out. You will know before designing your god.

You will not see how much RP they really produce, what you see in your research screen is only how your rps are distributed - you'll have to work the actual values out yourself from the RPs you produce (consult the descriptions of the researchers to look that up) and the distribition you see.
So say you see 120 RP total and put 80 into con and 40 into evo in your research screen and you really get 320 RP total - this means you research 213(=320*80/120) into con and 107(=320*40/120) into evo.

You'll also not have a starting army

Rules

Have your researchers researching all the time. A script will check if you do.

Mods: CBM 1.5 + Researchers

Hosting interval: 24h for the first 12 turns, 48h afterwards, I hope we don't need a longer hosting interval but I'll change it if the majority wants. Delays are grated upon request.
I will host the game per hand so you'll have to send your turns to my email, which you will get via pm. I will announce the deadlines for the turns in this thread.
Be aware, that the game may be halted or even canceled if there arise any problems.

Victory conditions: This is just for fun/experimenting so no HoH victory. Ingame victory can be achieved by concession through majority vote.
Everyone has as many votes as capitals.

Players: 8 to 10


Settings

Early Age

Map: I'd like Land of Legends, but I'll go with the majority

Starting provinces 1

Sites 45

Gold 75

Resources 125

All others vanilla


.................................................. .................................................. .......................



Total Research output per turn

  • Turns.......Good......Med.......Bad.......Default Upkeep
  • 1...........200.......100.......40........0
  • 2 to 11.....50........40........30........50
  • 12 to 23....100.......80........60........200
  • 24 to 35....180.......150.......120.......500
  • 36 to 48....280.......260.......240.......900
  • 49+.........380.......370.......360.......1400


Nation Research Strength

  • Nation.........Research.......Upkeep
  • Arco...........Good...........-25%
  • Ermor..........Med............default
  • Ulm............Med............-25%
  • Marve..........Good...........default
  • Sauro..........Med............+25%
  • Tien...........Med............-25%
  • Mictl..........Bad............-25%
  • Abysi..........Good...........+25%
  • Caelu..........Med............+25%
  • Ctis...........Med............default
  • Pange..........Bad............-25%
  • Agart..........Med............-25%
  • Tirna..........Med............default
  • Fomor..........Med............+25%
  • Van............Med............+25%
  • Hel............Med............+25%
  • Niefel.........Bad............default
  • Kail...........Good...........+25%
  • Yomi...........Bad............-25%
  • Hinnom.........Med............+25%
  • Lanka..........Med............+25%
  • Atlantis.......Med............-25%
  • Ozeania........Med............default
  • R'lyeh.........Good...........+25%


Players

Lanka: viccio
Abysia: kianduatha
C'tis: Squirrelloid
Something that's left: Illuminated One

viccio August 11th, 2009 04:22 PM

Re: Experimental Game - Outofthelab
 
I'm interesting to play with Lanka

Calahan August 11th, 2009 04:37 PM

Re: Experimental Game - Outofthelab
 
Can I please ask what the thinking is behind the research strength distribution? Is it thematic, for balance, .....?

Gregstrom August 11th, 2009 05:05 PM

Re: Experimental Game - Outofthelab
 
Not for balance, I suspect. Yomi with bad research on top of its other problems?

Calahan August 11th, 2009 05:39 PM

Re: Experimental Game - Outofthelab
 
Quote:

Originally Posted by Gregstrom (Post 705107)
Not for balance, I suspect. Yomi with bad research on top of its other problems?

That's one of the things that made me ask the question. As Yomi certainly doesn't need any more handicaps. But if it's thematic to give demons bad reserach, then why do Niefelheim and Mictlan have it as well? The latter two suggest it might have been done to act as a balance to their blesses.

rdonj August 11th, 2009 07:31 PM

Re: Experimental Game - Outofthelab
 
I suggest reading this thread for more insight into his decision-making process.

Illuminated One August 12th, 2009 03:44 AM

Re: Experimental Game - Outofthelab
 
I'm trying to balance the nations while keeping to the theme.
I know that's somehow arbitrarily and I might change the list in the future.
But especially in Yomi's case the manual says they are bad at research. I've given them a 25% upkeep reduction which allows you to swap income scales for magic scales.

Squirrelloid August 12th, 2009 07:41 AM

Re: Experimental Game - Outofthelab
 
Tentatively interested as one of Kailasa, Tir Na Og, or Marveni, but unhappy about the stealth nerf of the Great Sage.

kianduatha August 12th, 2009 01:39 PM

Re: Experimental Game - Outofthelab
 
I'd be interested in Abysia. Seems like fun. Question, though: would no starting army include no starting commanders other than the researcher?

Ironhawk August 12th, 2009 01:46 PM

Re: Experimental Game - Outofthelab
 
Its an interesting concept. I'll be curious to watch how the game progresses.


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