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Experimental Game - Outofthelab
This is another custom game to test a mod.
Description Every mage you can recruit has only 1RP. You can still research with them, although it won't be exactly cost efficient. Instead you will be given two special researcher units with RPs detailed in the tables below. You can turn your researchers off (they will still produce a small amount of RP at no upkeep) via shapechange command. Additionally your researchers will have level 9 in every path, so they can serve as an in game reference for forging/rituals. Each tick on the magic scale is 5RP, this will only affect your researchers and god, though. Each god gets +15RP. If I can fix some problem with skull mentors etc they are in, otherwise they are out. You will know before designing your god. You will not see how much RP they really produce, what you see in your research screen is only how your rps are distributed - you'll have to work the actual values out yourself from the RPs you produce (consult the descriptions of the researchers to look that up) and the distribition you see. So say you see 120 RP total and put 80 into con and 40 into evo in your research screen and you really get 320 RP total - this means you research 213(=320*80/120) into con and 107(=320*40/120) into evo. You'll also not have a starting army Rules Have your researchers researching all the time. A script will check if you do. Mods: CBM 1.5 + Researchers Hosting interval: 24h for the first 12 turns, 48h afterwards, I hope we don't need a longer hosting interval but I'll change it if the majority wants. Delays are grated upon request. I will host the game per hand so you'll have to send your turns to my email, which you will get via pm. I will announce the deadlines for the turns in this thread. Be aware, that the game may be halted or even canceled if there arise any problems. Victory conditions: This is just for fun/experimenting so no HoH victory. Ingame victory can be achieved by concession through majority vote. Everyone has as many votes as capitals. Players: 8 to 10 Settings Early Age Map: I'd like Land of Legends, but I'll go with the majority Starting provinces 1 Sites 45 Gold 75 Resources 125 All others vanilla .................................................. .................................................. ....................... Total Research output per turn
Nation Research Strength
Players Lanka: viccio Abysia: kianduatha C'tis: Squirrelloid Something that's left: Illuminated One |
Re: Experimental Game - Outofthelab
I'm interesting to play with Lanka
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Re: Experimental Game - Outofthelab
Can I please ask what the thinking is behind the research strength distribution? Is it thematic, for balance, .....?
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Re: Experimental Game - Outofthelab
Not for balance, I suspect. Yomi with bad research on top of its other problems?
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Re: Experimental Game - Outofthelab
Quote:
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Re: Experimental Game - Outofthelab
I suggest reading this thread for more insight into his decision-making process.
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Re: Experimental Game - Outofthelab
I'm trying to balance the nations while keeping to the theme.
I know that's somehow arbitrarily and I might change the list in the future. But especially in Yomi's case the manual says they are bad at research. I've given them a 25% upkeep reduction which allows you to swap income scales for magic scales. |
Re: Experimental Game - Outofthelab
Tentatively interested as one of Kailasa, Tir Na Og, or Marveni, but unhappy about the stealth nerf of the Great Sage.
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Re: Experimental Game - Outofthelab
I'd be interested in Abysia. Seems like fun. Question, though: would no starting army include no starting commanders other than the researcher?
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Re: Experimental Game - Outofthelab
Its an interesting concept. I'll be curious to watch how the game progresses.
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