![]() |
A compilation of questions on using items
Hello, i've been playing around with SCs and thugs and a few things came to mind...
1) How risky are using items that curse or horror-mark you? For example the dimensional rod or forbidden light. Is it worth using these items in battle, or is it better off to use them for forging/rituals? Can these items be taken from you during battle or will they just 'disappear' to be reforgeable? 2) Whats the best use of the ark? Can you place them on your pretender/sc and rely on it to kill everything on the battlefield? 3) When using the armor of virtue or ritual of returning, what happens when the caster/the wearer gets hit with something that can 1-shot him? Does it provide protection against remote rituals like seeking arrow, mind hunt, votd? Is there any point stacking the armor of virtue with ritual of returning? 4) Is the 'trollification' effect of the pebble skin suit 'bad'? Or is it just more hp, regen etc? 5) Are the autospells cast by nethgul completely random? Or is it situational; ie buffs when with allies and offensive spells when surrounded with enemies? |
Re: A compilation of questions on using items
1. Very. Less, more so. Yes and yes, as long as you are willing to pay the cost. Yes and yes.
2. Holy armies. No, but you can rely on it to eventually get your pretender killed. 3. I think he dies (test it out with Soul Slay). Not sure (test it out). Maybe for the armor (test it out)? 4. Depends on the base unit, of course. 5. They are random, but he won't cast spells that are not possible to cast (so no Magic Duel, as he has no gems). |
Re: A compilation of questions on using items
Quote:
Quote:
Quote:
|
Re: A compilation of questions on using items
1: The risk builds with time, and varies by item. Limited use of powerful items is pretty low in risk, and Lightless Lanterns are pretty safe overall. It's all about cost/benefit ratio, though. Cursed horror marking items are an eventual death sentence most of the time, so you need to make sure that the benefit outweighs the eventual loss of the items and holder. So... turning a S4 cap-only mage into a wish spammer might be a good use if you have several available. If you only have one and don't expect to see another any time soon, keep him safe and empower instead.
2. Your pretender isn't sacred, so I think giving it the Ark is a bad (and painful) idea. This does seem silly, but there you go. 4: Trollification is often a benefit, and only really detrimental in a few cases (Abysia, underwater, etc...). 5: I always assumed Nethgul had a spell list and just chose from it like a normal mage would choose from their available spells. |
Re: A compilation of questions on using items
3) One shot spells like soul slay kill you. But, if you combine armor of virtue/ritual of returning with phoenix pyre, then you are invincible. In addition to this, you will reappear in your capital with a nifty dragon master enchantment on you (an interesting bug).
|
Re: A compilation of questions on using items
Nethgul's spell list:
Soul Slay Mind Burn Paralyze Blink Body Ethereal Horror Mark (From http://forum.shrapnelgames.com/showt...178#post660178) |
Re: A compilation of questions on using items
Quote:
-Max |
Re: A compilation of questions on using items
Quote:
|
Re: A compilation of questions on using items
Does anyone know what S magic level does Nethgul have? S3? S4? more? :D
|
Re: A compilation of questions on using items
I was wondering if a Shroud of the Battle Saint could protect you against Solar Brillance/The Ark ?
Of course not in the case of your pretender as the shroud doesn't work on him but on a regular non-sacred thug/SC? |
All times are GMT -4. The time now is 05:21 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.