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New spells/summons
At the moment it's a theoretical question, but I'm interested to hear the community's opinions of adding new spells and summons in the CB mod. Since it has become somewhat standard in MP games, obviously great care would need to be taken with such additions, but there are significant balance advantages that could be achieved that way. For example, it is often lamented how late game devolves to almost purely tartarians with a smattering of unique summons, that could in theory be diversified with new options.
Would such changes be outside the scope of CB, or the next logical step to achieve more variety? |
Re: New spells/summons
Oi, I accidentally voted no when I meant to vote yes.
That being said, I think adding some spells to the mix certainly would help make the late game interesting. That, and maybe more tartarian nerfs, of course. :p |
Re: New spells/summons
Personally, I feel that unless a mod(s) became as widely accepted as the CBM mod itself, I would feel that they/it would be beyond the scope of CBM. There are already lots of n00bs who are confused about it, and adding entirely new spells/units/etc. would simply add to the problem. I have no problem with adding new things, but not as part and parcel with the CBM mod.
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Re: New spells/summons
I actually have to agree with Trumanator.
lots of people want that, but not everyone. i think it would be a good change, but outside the scope of CB |
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Re: New spells/summons
To quantify my no vote, I would say that I am not opposed to a new SC chassis being added by CBM, to diversify the late game a bit. I would be opposed to new spells though... I think that could just get confusing, esp. for new players learning the game.
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Re: New spells/summons
But but but ... CBM already adds new units, some of which are new heroes, some of which are dom-summons.
I don't see anything wrong with adding additional spells and summons, on principle. Or sites, for that matter. I'm sure there will be a thorough discussion of the details of any additions. Any if anything overpowered does slip through, it can get fixed in the next iteration of CBM. @lingchih: How are we going to get a new SC chassis without a new spell to summon it? |
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Re: New spells/summons
Why not simply create an optional CBM "companion" spell mod? Might be hard to balance everything with an external option, but maybe worth a thought.
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