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Warcry - new semi-rand game :)
Here comes a game that I promised for some time. Rules are a combination of RAND ones and normal multiplayer games, so:
- nations are random [but you can name 3 you don't want to roll] - players are known and you know who plays who - diplomacy is allowed - no trading is allowed [or donations] Other settings: Era: MA Map: Dawn of Dominions [adapted for MA, details lower] Settings: standard for MA, magic sites 50, HoF 15, Renaming ON Mods: CBM 1.6, Zlefin's F&W thugs [http://forum.shrapnelgames.com/showthread.php?t=43378] Victory conditions: 6/12 VPs Players: 12 Players: 01 Caelum - Zeldor 02 Atlantis - FrozenLlama 03 Agartha - Pashadawg 04 Arco - Baalz 05 Vanheim - Ferrosol [Omnirizon as a sub now] 06 Ermor - Quitti 07 Jotunheim - Lolomo 08 CTis - Burnsaber 09 Eriu - Micah 10 Bandar Log - QM [Trumanator as a sub now] 11 Pangaea - Lingchih 12 Pythium - Graeme Dice Other important reminder: - no cheating [if you are not sure it's cheating, ask] - no Sickle farming - patrolling with immobile commanders allowed [minor bug] |
Re: Warcry - new semi-rand game :)
Ok, just waiting on 4 players, I guess that it should be easily to fill, probably till Sunday, especially with few people PMing with interest in that game.
So please, take a look at the map and see if you have any suggestions. Especially for Agartha, Caelum and Eriu. I was thinking about switching Pan for Machaka, but I don't think they'd be able to survive long enough. I will also need names of provs that need changing, at least in Pan neighbourhood. Eriu's too. |
Re: Warcry - new semi-rand game :)
Ok, it looks like there will be just 1 spot for volunteers, unless someone from invite list decides to play after all tomorrow. Will let you all know tomorrow evening.
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Re: Warcry - new semi-rand game :)
What's sickle farming? If it's using the sickle artifact to get death gems, I think it would be pretty hard to determine what is "farming" and what is "normal" usage. Can we just mod it out?
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Re: Warcry - new semi-rand game :)
Sickle farming would be using the sickle with remote attack spells to harvest 30 death gems a turn. Either get somebody to attack one of your provinces with remote attack spells, or cast ghost riders on your own province.
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Re: Warcry - new semi-rand game :)
Oh! Crafty! Ok, I'm good with disallowing that.
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Re: Warcry - new semi-rand game :)
Well, not certainly remotes, but just Sickle + ally suiciding troops against it.
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Re: Warcry - new semi-rand game :)
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Re: Warcry - new semi-rand game :)
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After having the Sickle in three games over the summer, I found no way of self abusing it. As all the remote attack spells you can cast with the 'independents' tag (thereby generating a battle) bring no returns gem wise. It definitely takes two to tango for Sickle farming. (hence why I'm guessing it's on the banned exploit list) Or of course just take Misfortune 3 (or cast Baleful Star on yourself) and wait for the Barbs/Knights to turn up :) (or, now it's mentioned, is attacking barbarians with the Sickle an exploit as well?) |
Re: Warcry - new semi-rand game :)
Didn't realize that. I never managed to quite get to the point that I could try it out except in one game that crashed just before I managed to reach Con 9.
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