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-   -   MP: Mooseknight: EA 12-nation game, Running (http://forum.shrapnelgames.com/showthread.php?t=44469)

vfb December 10th, 2009 05:48 AM

Mooseknight: EA 12-nation game, Running
 
I'm starting a new game, Mooseknight:

Server: llamaserver
Era: EA
Mods: CBM 1.6, Streamers & Standards, Magic Site Mod
Map: World of Symmetry v0.4
Provinces: 231 land + 34 sea
Nations: 10 land, 2 sea
Settings: Default (HoF 15, renaming on)
Victory: 5 capitols (including your own, if you still hold it) held (not just sieged) for 3 consecutive months, or concession.
Turns: start at 27h, go to 52h from there and if needed, longer.

Special Rules: No trading or gifting of items, gems, gold, or blood slaves. You can make arrangements to gift/surrender/trade provinces. You can make arrangements to gift/surrender/trade units with enslave/charm. Don't abuse charm by using it to trade items. If you send a unit to be charmed, it cannot be wearing/wielding/holding ANY items. Can you wear a starshine cap to teleport somewhere and get charmed? No!

NAPs etc are allowed, but are non-binding. Backstabbing is encouraged.

Exploits: Anything goes, except for filling up the lab. But you can't do that anyway, since sending items is banned.

Open to: Anyone, if you do not recklessly abandon the games you join.

Players - Nations:

vfb - Oceania
Omnirizon@IRC - R'lyeh
Frozen Lama - Fomoria
Trumanator - Mictlan :rip:
Squirrelloid - Marverni :medal:
Quitti - Niefelheim
Ossa - Sauromatia
RadioGibbon - Ulm
mscfish - TC
Belac - Agartha
Debaser8 - Kailasa
FAJ - C'Tis

Ossa December 10th, 2009 09:11 AM

Re: Mooseknight: EA 12-nation game, Recruiting, 6 / 12
 
I'd like to take the Sauros.

Squirrelloid December 10th, 2009 09:14 AM

Re: Mooseknight: EA 12-nation game, Recruiting, 7 / 12
 
Nieflheim? Sauromatia? Does no one like to play the underdogs? I mean, you joined knowing Marveni was going to be in it - do you really need to beat them by lightyards rather than regular yards? =p

vfb December 10th, 2009 09:43 AM

Re: Mooseknight: EA 12-nation game, Recruiting, 7 / 12
 
Respect to Squirrelloid for choosing an underdog! To be fair to Quitti, that was a random roll. I don't mind if anyone wants to change their picks, as long as no-one's already got it.

Oh, and please try out the map (v0.3) in case I've broken anything.

RadioGibbon December 10th, 2009 10:01 AM

Re: Mooseknight: EA 12-nation game, Recruiting, 7 / 12
 
I'll take Ulm please.

Alpine Joe December 10th, 2009 10:28 AM

Re: Mooseknight: EA 12-nation game, Recruiting, 8 / 12
 
An opportunity to play Lanka I simply can't resist!

mscfish December 10th, 2009 11:50 AM

Re: Mooseknight: EA 12-nation game, Recruiting, 8 / 12
 
Tc,please.

I don't want to use Streamers & Standards.Is it ok if i upload my pretender without this mod?

Thanks!

Belac December 10th, 2009 01:56 PM

Re: Mooseknight: EA 12-nation game, Recruiting, 8 / 12
 
Hi all!

Since this will be my first MP game and I expect to get handily squished anyway, I would like to make an odd choice: Agartha.

I need to download the relevant mods and map, so I shouldn't be ready for a couple days, if that's OK.

Thanks!

Debaser8 December 10th, 2009 01:57 PM

Re: Mooseknight: EA 12-nation game, Recruiting, 8 / 12
 
I have never played a Multiplayer game before, so would likely get runover and be a gift to any of my neighbors, but I'm interested in Kailasa if my presence wouldn't unbalance your game too much.

Squirrelloid December 10th, 2009 02:57 PM

Re: Mooseknight: EA 12-nation game, Recruiting, 8 / 12
 
stick Lanka, Mictlan, Nieflheim, and Sauromatia in the same area. By the time they finish deciding which of them is going to win, the remaining nations might actually offer them a challenge =P

(All in jest, of course, but it would be nice to see fewer games with so many power nations)


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