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Mooseknight: EA 12-nation game, Running
I'm starting a new game, Mooseknight:
Server: llamaserver Era: EA Mods: CBM 1.6, Streamers & Standards, Magic Site Mod Map: World of Symmetry v0.4 Provinces: 231 land + 34 sea Nations: 10 land, 2 sea Settings: Default (HoF 15, renaming on) Victory: 5 capitols (including your own, if you still hold it) held (not just sieged) for 3 consecutive months, or concession. Turns: start at 27h, go to 52h from there and if needed, longer. Special Rules: No trading or gifting of items, gems, gold, or blood slaves. You can make arrangements to gift/surrender/trade provinces. You can make arrangements to gift/surrender/trade units with enslave/charm. Don't abuse charm by using it to trade items. If you send a unit to be charmed, it cannot be wearing/wielding/holding ANY items. Can you wear a starshine cap to teleport somewhere and get charmed? No! NAPs etc are allowed, but are non-binding. Backstabbing is encouraged. Exploits: Anything goes, except for filling up the lab. But you can't do that anyway, since sending items is banned. Open to: Anyone, if you do not recklessly abandon the games you join. Players - Nations: vfb - Oceania Omnirizon@IRC - R'lyeh Frozen Lama - Fomoria Trumanator - Mictlan :rip: Squirrelloid - Marverni :medal: Quitti - Niefelheim Ossa - Sauromatia RadioGibbon - Ulm mscfish - TC Belac - Agartha Debaser8 - Kailasa FAJ - C'Tis |
Re: Mooseknight: EA 12-nation game, Recruiting, 6 / 12
I'd like to take the Sauros.
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Re: Mooseknight: EA 12-nation game, Recruiting, 7 / 12
Nieflheim? Sauromatia? Does no one like to play the underdogs? I mean, you joined knowing Marveni was going to be in it - do you really need to beat them by lightyards rather than regular yards? =p
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Re: Mooseknight: EA 12-nation game, Recruiting, 7 / 12
Respect to Squirrelloid for choosing an underdog! To be fair to Quitti, that was a random roll. I don't mind if anyone wants to change their picks, as long as no-one's already got it.
Oh, and please try out the map (v0.3) in case I've broken anything. |
Re: Mooseknight: EA 12-nation game, Recruiting, 7 / 12
I'll take Ulm please.
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Re: Mooseknight: EA 12-nation game, Recruiting, 8 / 12
An opportunity to play Lanka I simply can't resist!
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Re: Mooseknight: EA 12-nation game, Recruiting, 8 / 12
Tc,please.
I don't want to use Streamers & Standards.Is it ok if i upload my pretender without this mod? Thanks! |
Re: Mooseknight: EA 12-nation game, Recruiting, 8 / 12
Hi all!
Since this will be my first MP game and I expect to get handily squished anyway, I would like to make an odd choice: Agartha. I need to download the relevant mods and map, so I shouldn't be ready for a couple days, if that's OK. Thanks! |
Re: Mooseknight: EA 12-nation game, Recruiting, 8 / 12
I have never played a Multiplayer game before, so would likely get runover and be a gift to any of my neighbors, but I'm interested in Kailasa if my presence wouldn't unbalance your game too much.
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Re: Mooseknight: EA 12-nation game, Recruiting, 8 / 12
stick Lanka, Mictlan, Nieflheim, and Sauromatia in the same area. By the time they finish deciding which of them is going to win, the remaining nations might actually offer them a challenge =P
(All in jest, of course, but it would be nice to see fewer games with so many power nations) |
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