|  | 
| 
 Mooseknight: EA 12-nation game, Running I'm starting a new game, Mooseknight: Server: llamaserver Era: EA Mods: CBM 1.6, Streamers & Standards, Magic Site Mod Map: World of Symmetry v0.4 Provinces: 231 land + 34 sea Nations: 10 land, 2 sea Settings: Default (HoF 15, renaming on) Victory: 5 capitols (including your own, if you still hold it) held (not just sieged) for 3 consecutive months, or concession. Turns: start at 27h, go to 52h from there and if needed, longer. Special Rules: No trading or gifting of items, gems, gold, or blood slaves. You can make arrangements to gift/surrender/trade provinces. You can make arrangements to gift/surrender/trade units with enslave/charm. Don't abuse charm by using it to trade items. If you send a unit to be charmed, it cannot be wearing/wielding/holding ANY items. Can you wear a starshine cap to teleport somewhere and get charmed? No! NAPs etc are allowed, but are non-binding. Backstabbing is encouraged. Exploits: Anything goes, except for filling up the lab. But you can't do that anyway, since sending items is banned. Open to: Anyone, if you do not recklessly abandon the games you join. Players - Nations: vfb - Oceania Omnirizon@IRC - R'lyeh Frozen Lama - Fomoria Trumanator - Mictlan :rip: Squirrelloid - Marverni :medal: Quitti - Niefelheim Ossa - Sauromatia RadioGibbon - Ulm mscfish - TC Belac - Agartha Debaser8 - Kailasa FAJ - C'Tis | 
| 
 Re: Mooseknight: EA 12-nation game, Recruiting, 6 / 12 I'd like to take the Sauros. | 
| 
 Re: Mooseknight: EA 12-nation game, Recruiting, 7 / 12 Nieflheim?  Sauromatia?  Does no one like to play the underdogs?  I mean, you joined knowing Marveni was going to be in it - do you really need to beat them by lightyards rather than regular yards? =p | 
| 
 Re: Mooseknight: EA 12-nation game, Recruiting, 7 / 12 Respect to Squirrelloid for choosing an underdog!  To be fair to Quitti, that was a random roll.   I don't mind if anyone wants to change their picks, as long as no-one's already got it. Oh, and please try out the map (v0.3) in case I've broken anything. | 
| 
 Re: Mooseknight: EA 12-nation game, Recruiting, 7 / 12 I'll take Ulm please. | 
| 
 Re: Mooseknight: EA 12-nation game, Recruiting, 8 / 12 An opportunity to play Lanka I simply can't resist! | 
| 
 Re: Mooseknight: EA 12-nation game, Recruiting, 8 / 12 Tc,please. I don't want to use Streamers & Standards.Is it ok if i upload my pretender without this mod? Thanks! | 
| 
 Re: Mooseknight: EA 12-nation game, Recruiting, 8 / 12 Hi all! Since this will be my first MP game and I expect to get handily squished anyway, I would like to make an odd choice: Agartha. I need to download the relevant mods and map, so I shouldn't be ready for a couple days, if that's OK. Thanks! | 
| 
 Re: Mooseknight: EA 12-nation game, Recruiting, 8 / 12 I have never played a Multiplayer game before, so would likely get runover and be a gift to any of my neighbors, but I'm interested in Kailasa if my presence wouldn't unbalance your game too much. | 
| 
 Re: Mooseknight: EA 12-nation game, Recruiting, 8 / 12 stick Lanka, Mictlan, Nieflheim, and Sauromatia in the same area.  By the time they finish deciding which of them is going to win, the remaining nations might actually offer them a challenge =P (All in jest, of course, but it would be nice to see fewer games with so many power nations) | 
| All times are GMT -4. The time now is 09:03 PM. | 
	Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.