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<b>Mega-Dueling Tournament</b>
Starting mid-January, I hope to be starting a tournament of 1-on-1 player duels. The details of the tournament are written below. I will be firm on the rules as I have written them. <b>Game Rules</b> <u>Sign-ups</u> 1. Players can apply to be in the tournament by posting to this thread. Players are asked to only state their interest, no other preferences (such as desired nation) are to be announced. 2. The final player count is to be a power of two (2, 4, 8...), with 64 being the maximum number of active participants. Any additional players will be reserved as alternates. <u>Selecting Nations</u> 1. When it is announced that I am accepting nation picks, I will require that each player submit 1 nation and 1 number from 0 to 99 via PM to me, areaofeffect. Nations can be from any age. Mod nations will not be allowed. 2. Anyone who picks a nation nobody else has picked automatically wins that nation and can add it to their list of nations. Any duplicate picks will be settled with a random die roll of 0 to 99, with the player closest to the roll winning that nation. 3. It will be announced which players and nations are not matched so that the selection process can be repeated amongst them. 4. At the end of every round, the victorious player gets to add the defeated player's list of nations to their own. They may choose to begin the next round with any nation on their newly expanded list. Note: If you have any questions about this method, please first refer to the "reasoning" section further in the reading. <u>Match-Ups</u> 1. Players will be matched in the order of their readiness. a. For the first round we will be distributing nations in a series of rounds as discussed above. Those who have a nation but not a game at the end of each round of picks will be paired up based on the order in which they sign-up for the game. Therefore the first ready player who signed up will fight the second ready player who signed up. The third will fight the forth and so on.Note: If you have any questions about this method, please first refer to the "reasoning" section further in the reading. <u>Alternates</u> 1. Players who sign-up beyond the current maximum player count will be used as alternates. The alternates will be selected in the order they joined the game. 2. Defeated players will join the list of alternates and be given a higher priority then all previous alternates. <b>Game Settings</b> Game Server: llamaserver.net Number of Starting Provinces: 1 Strength of Independent: 5 Special Site Frequency: 40 Money Multiple: 100 Resource Multiple: 100 Supply Multiple: 100 Random Events are Common Score Graphs are Enabled Hall of Fame Entries: 5 Magic Research is Easy Standard Victory* Master Password is Disabled Renaming is Allowed Cheat Prevention is Active Mods: CBM 1.6 Maps: TBA *Changed from my original choice. Note: If you have any questions about these settings, please first refer to the "reasoning" section further down in the reading. <b>Checklist</b> This is a list of things I will need/want to secure before the game starts in mid-January. * A minimum of 16 players. 31 players so far. (Ideally I want the full 64.) - One well balanced land-vs-land 2 player map - One well balanced land-vs-water 2 player map - One well balanced water-vs-water 2 player map * A server willing to host the tournament. Use of the llamasever has been confirmed. - Additional Admin support #1 - Additional Admin support #2 Note: Anyone willing to help with the maps should post a contribution to this thread. <b>Reasoning</b> <u>Initial Nation Picks</u> In the past I've seen people use a method of distributing nations in mega-games that involves the players submitting five initial picks. I've noticed that this method places a big burden on the organizer to satisfy players with limited information. Many nations are very popular and some players are unfortunate enough to choose popular nations for all five of their picks. The complexity of the affair often means the organizer has to go back to the players for additional information spite them receiving five initial picks. By going back to players after every round of picks, I avoid the redundancy of secondary picks being the same as nations already chosen. <u>The Expanding List of Nations</u> Though it may not be clear within the rules, each player will begin round one with one nation available for selection. When a player wins a round, their options for the next round expands to include the nations available to their defeated opponents. They will still only play one nation per round. This means that a player will have the option of 2 nations in round 2, 4 in round 3, 8 in round 4, and so forth. The objective is to focus the tournament on the skill of the player rather then the strength of a particular nation. Those nations that didn't get selected for round one will not be an option for the remainder of the tournament as that adds more complexity to the game then I am willing to deal with. <u>Match-ups</u> I've decided to pair player's based on the an order of readiness. The point of this is to reduce the lag time between rounds up until the very late rounds which should be full of our most devoted and invested players. The system also has the quirk of semi-randomizing rounds. (Call it a feature.) It may have the side effect of pairing the highly popular nations against popular ones and the less popular nations against the other less popular ones, for the initial round at least. I consider this a nice balancing feature. In later rounds the pairing will ideally pit the quick winners against each other. This will likely also diminish the number of rush nations after the second round. Another neat little feature. This is of course all my hopes within an ideal outcome. The only way to see if works is to practice it. All in all, I think its obvious benefits out ways its obvious flaws and fits the with the amount of focus and time I want to put toward such a game. <u>The Game Settings</u> The settings are configured to match the default setting of a middle-age game, with some variations. The middle-age is the intermediary age and isn't too radical for early-age and late-age nations to cope with. Graphs are on so that game organizers can have some means to monitor the progress of games as it proceeds. It will help an intermediary decide on a victor should a game hold up the entire tournament. The Hall of Fame is set to 5 as it is only a two player game. 10 would just be excessive. Research is set to easy as it will help balance the game away from rush tactics. Normally the presence of other players will keep rush nations in check. Yet in a 1-on-1 duel, that check goes away. I wouldn't want the tournament to be reduced to who has the better rush tactic/nation. Standard victory because its a duel after all and matches shouldn't be that long. So the games will all be to the death (or concession). Plus, it seems to be what many player's prefer so far. Renaming is on due to popular demand. CBM 1.6 seems to be the standard of today. Last I knew, QM was the most devoted person at making Dominions 3 a balanced multiplayer game. This devotion goes well above those of the developers, who have many other things to worry about. Therefore I will use his mod for this tournament. <b>Confirmed Players List</b> 01. Frozen Lama . . . . . . 02. Alpine Joe 03. Baalz . . . . . . . . . 04. WraithLord 05. WingedDog . . . . . . . 06. Nihil 07. Cidi. . . . . . . . . . 08. Meglobob 09. Psycho. . . . . . . . . 10. Stretch 11. Ink . . . . . . . . . . 12. chrispedersen 13. Trom. . . . . . . . . . 14. LDiCesare 15. Squirrelloid. . . . . . 16. llamabeast 17. yandav. . . . . . . . . 18. Bananadine 19. Belac . . . . . . . . . 20. Raiel 21. Aethyr. . . . . . . . . 22. thunderbird 23. KIM . . . . . . . . . . 24. slMagnvox 25. Jarkko. . . . . . . . . 26. Apsophos 27. AdmiralZhao . . . . . . 28. Lingchih 29. Swan. . . . . . . . . . 30. Stagger Lee 31. ghoul31 . . . . . . . . 32. Graeme Dice 33. zlefin. . . . . . . . . 34. Kheldron 35. Xanatos . . . . . . . . 36. shard 37. Sir_Dr_D. . . . . . . . 38. Hadrian_II 39. vfb . . . . . . . . . . 40. Alternates 01. sansanjuan |
Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
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Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
intrest stated. i assume opponents will be chosen randomly
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Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
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Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
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Frozen Lama, thanks for playing. The pairings were going to be in the order people sign on. I could randomize it, but either way some people won't be happy. At least by letting the order be determined by when you signed up, you get some semblance of control, rather then it being pure chance. rdonj, I planned on rolling an additional roll in situations that led to a tie. Choosing the same number would apply in those circumstances. I will consider the dominions DNR rule. |
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Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
I am interested
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Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
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Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
I'll play.
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It's a small map, why don't just fight to the death. Another important game condition is missed: Is it a blitz or PbEM? |
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