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-   -   Sites with summons (http://forum.shrapnelgames.com/showthread.php?t=44781)

militarist January 27th, 2010 01:04 AM

Sites with summons
 
Found a site, where it says "an air mage can enter to summon a draconian". Is is free? And what's the proccess?

vfb January 27th, 2010 01:14 AM

Re: Sites with summons
 
It's free. Bring an air mage to the province and give him the order to 'enter site'.

militarist January 27th, 2010 01:25 AM

Re: Sites with summons
 
What to expect on entering? He can enter once? Will draconian appear next time? Or many times? or in several turns?

vfb January 27th, 2010 02:03 AM

Re: Sites with summons
 
You can expect to summon a draconian.

Only one air mage can enter the site per turn. You get one free draconian per turn. Try it, it's not complicated.

Sombre January 27th, 2010 09:49 AM

Re: Sites with summons
 
What happens is an air mage enters and summons a draconian.

Gandalf Parker January 27th, 2010 10:25 AM

Re: Sites with summons
 
When an air mage reaches that province they will have a new command available on their orders list. Besides things like Defend Province, Move, Patrol Province, Blood Hunt, Construct Building; there will be a new one for Enter Site. There is no visual change but the command stays there as the active command so you know who is in the site. Once entered, the commander stays entered until you change it.

There is no advantage to powerful mages versus little apprentices. So if it says "Air Mage" then just try to find a 1-air mage of low research, and young so you can leave them a long time (click on fatigue on the units view to see their age).

Usually they get one gain per turn. It usually ends up in the province queue so that you have to use the Army Setup screen to assign them to someone. Unless the mage already has followers in which case it assigns them to the mage. Its usually best to allow them to go to the province queue because once the mage "fills up" their leadership limit you wont get any message. Any additional units gained will just be lost until you notice and fix it. So in most cases dont give that mage any personal followers until you are ready for them to fillup and move out.

Some creatures gained require mages of that type to lead them. In that case you have to plan for moving mages in and out of that province. Some creatures can be led by anyone so you can just plan for your armies to move thru that province to pick those up on the way, or even purchase a commander there whenever you have a bunch to move.

thejeff January 27th, 2010 11:00 AM

Re: Sites with summons
 
Additional creatures will be lost? They don't just go to the province queue once the mages squad is full?

Does that apply to all commander summoned units? Sites, reanimates, domsummons, summon allies, etc?

Gandalf Parker January 27th, 2010 11:13 AM

Re: Sites with summons
 
That seems to be my foggy old memory on it. I could look thru old games I still have available and see if I can find one I can test it on

Tollund January 27th, 2010 11:31 AM

Re: Sites with summons
 
Any units that can't fit with the summoner just go to the provinces garrison pool just like any unit that's recruited.

Gandalf Parker January 27th, 2010 11:49 AM

Re: Sites with summons
 
Good catch thejeff. I just tested it I was wrong on that.

Must be an overlap with my much more often used tactic of not putting followers onto Pans so they can sneak.


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