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Legendary Ordeals - Isokron Wins!
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Game is up on llamaserver!
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PANTOKRATOR: -> Will start in a island in the middle of the map with no neighbours -> Attacking Pantokrator's provinces is not allowed unless otherwise stated -> Will have the "Eyes of God" casted from turn 2 with ridicilious amount of gems. Casting the "Fate of Oedipus" is forbidden ORDEALS -> Ordeal will come each 5 turns. These ordeals can be nearly anything. Commencing of Arena, Demands for sacrifice, castings of certain globals (like Ghost Armada or the Kindly Ones) or the release of wild beasts. Some ordeals can be positive. These events will be annoying, but not gamebreaking. I'll also be sure that the events are fair, in the sense they will either affect all players equally or have an equal chance of affecting of each player (in the case of an ordeal that hits a random province). -> I will give a RP description of the Ordeal in-game, but post a "gameplay" version using metagame terms here in this thread. GENERAL -> Because there is a hard-coded limit on messages that one is able to send per turn, I will keep in-game messaging to a minimum. I'll inform of Ordeals with the "Message all command", thought. So I'm forced to do a lot of my diplo through these forums. So remember to check your PM's regularly! -> I'd like everyone to note that I'm playing two roles here. I'm Burnsaber, the game admin, but I'm also Pantokrator. Note that these are not the same thing. Pantokrator has no grudges that Burnsaber has, for example. In return, you should not hold grudges against Burnsaber for what Pantokrator has done. When I'm talking as Burnsaber, I'll just use this regular text. But Pantokrator speaks like this: Quote:
BOONS -> Boon is a numeric value between 1-12. Starting boon values in this game are between 4-10. -> Players can only request one boon per "event cycle" (aka 5 turns), this is to prevent a player suddenly jumping in power because they used 5 boons in one big swoop. -> There are five (now six) types of boons (more will be introduced with ordeals, thought): 1. Items 2. Gems 3. Gold 4. Information 5. Casting of a Ritual Spell 6. Starting Arena Deathmatch (enabled since turn 13), this costs two boon and can only be used once per event cycle. -> The more specific the reguest for a boon is, the less gems/items/gold will be given or more boon will be penalized. For example; "I'd like magical items as a boon to defeat my foes!" - Will get a bunch of randomized items. Something like 2 trinkets, 2 (con2) items and 1 (con4) item + a chance for a con6 item. "I'd like items that give fire resistance to defeat Abysia!" - Will get some FR items, but less items than the above example "I want Rings of Fire!" - Will get his Rings, but it will cost more boon because of his insolence. How dare he demand something from Pantokrator! -> Once per event cycle, I will roll for a random player and grant him a boon. This "extra boon" does not count towards the limit stated above. This will make it harder to be "safe" with just 1 boon. -> If player reguests for a boon or would get one due to the RND roll, but has no boon, he will be warned. Should this happen again, he will be smitten by appropiate measures (nothing too dramatic thought, getting smitten will be annoying, not game changing) -> The tables I use to determine the amount of gems/items/gold for each boon will be upgraded every 20 turns to yield out more stuff. -> Due to message limit, I'm only able to send 20 messages (a'k'a instances of items/gems/gold) per turn. If I'm going to hit the message limit, I'll leave the rest to be sent the next turn. -> If the request for a boon is too outrageous (like requesting for a RoW's and other high end items or high end remote rituals), I will grant a random boon instead (with the penalty boon normally associated with "specific requests"). "Insolent Fool, you know nothing! Here is what you shall receive!". Note though that I will upgrade the boon tables every 20 turns. A reguest that would be "outrageous" on turn 16 might be reasonable on turn 66. ARENA -> We are using "Mark of the Champion" mod, which changes the Champion's Tridents into a special helmet, this will make it a much more worthile item. Also having control over the Arena Champion is worth one conquest point, if the champion in question has no magic picks (holy magic does not count as "magic" for this purpose). -> Winning the arena is always worth 1 bonus boon. Settings Era: All Players: As many as possible, hopefully at least 9 land players and 2 water player. We can fit 10 land and 2 water players (not counting the Pantokrator) Settings: Renaming on, HoF 15, otherwise normal for MA Mods: Compilation mod from this post and the single-age mod. Diplomacy: 1) Machievellian. The Pantokrator will be pleased by blood and (in-character) drama. Map: Land of Ordeals, downloadable from this post. Other rules 1) Don't be an smartass and attack Pantokrator. It will not end well. 2) No filling of enemy labs or copying Bogus orders. Everything else is free game. 3) You can contact Pantokrator by forum PM's, e-mail to "burnsaber (at) hotmail (dot) com" or occasionally in IrC. 4) Fight to the bitter end! Or at least try to find a sub if you're not having fun or have the time anymore. 5) Upon sign up, you must write the word "Pantokrator" in your sign-up post (no context needed) or your sign up will be ignored until you do so. Consider this as a test for me to know that you have read the rules and understand what you are signing up for. Hosting: hosting will be slower than normal for this game, to give me the time I need to prepare for events and to deal with reguests for boons. 30h for turns 1-25 48h for turns 26-60 72h after turn 60 Delays granted on request. Victory Condition: 1) Holding control over 5 "Conquest Points" for 3 consecutive turns - Each capitol you control is worth a Conquest Point - Having control of the Arena Champion is also worth a conquest point, if the champion has no magic picks. - Conquest points can also be awarded from ordeals 2) Concensus from other players ------------------Players and their Conquest Points------------------ 1. Burnsaber -- Pantokrator (admin) -- 0, cannot win 2. Trumanator -- LA C'tis -- 0 (IN TARTARUS) 3. Gregstrom -- MA R'lyeh -- 1 4. slMagnvox -- EA Ulm -- 0 (IN TARTARUS) 5. pyg -- EA Hinnom -- 0 (IN TARTARUS) 6. Aethyr -- EA T'ien C'hi -- 1 7. Lingchih -- MA Shinuyama -- 0 (IN TARTARUS) 8. Meglobob -- MA T'ien C'hi -- 3 (three capitals) 9. Kianduatha -- LA Jomon -- 1 10. Isokron -- EA Lanka -- 5 (five capitals) 11. Baalz (AI) -- LA Atlantis -- 1 (one capitals) 12. Sensori -- MA Ashdod -- 0 (IN TARTARUS) 13. GameExtremist -- EA Panganea -- 0 (IN TARTARUS) Special thanks to vladikus and Agema for the mod and the idea. |
Re: Legendary Ordeals - Recruiting
Oh great and lordly Pantokrator, this humble one pleads admission to this mighty contest as lord of the Ilithid hordes of R'lyeh, custodians of the Fallen Star.
If I might be so bold, could I also beg that the mods Holy War and Magic Sites be included? |
Re: Legendary Ordeals - Recruiting
This amuses us, Pantokrator!
Please include Enigma of Steel Ulm to the rolls! |
Re: Legendary Ordeals - Recruiting
I'd like play. This sounds really cool concept wise and pretty crazy in terms of the modding.
I'd be happy to play with any/all of the mods suggested. I particularly like CPCS, Holy War, and Thugs. I'd like to play Hinnom, because currently I'm just in love with this nation. I think Hinnom is one of the heavywieghts and am aware that just by choosing it I will probably invoke the wrath of the Pantokrator, or at least not his favor. If all the players agreed to it, it might be interesting to post one of the Pantokrator's .trns (several to many turns old) every so often. This might be interesting to non-players as well. |
Re: Legendary Ordeals - Recruiting
Interesting idea...hard to resist. I'll play. I'll choose a nation in a bit and inform the Pantokrator.
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Re: Legendary Ordeals - Recruiting
I want Ashdod.
It will be my 3d MP, 2 others are just started as well, so it will not be hard to balance :) |
Re: Legendary Ordeals - Recruiting
Hinnom and Ashdod in the same game? How odd. How will they work out their differences.
But no CBM? That seems foolish. |
Re: Legendary Ordeals - Recruiting
Also, I'd like to specify a bit what the "boon" system entails. I'm currently in the process of creating charts which will state how many gems/items or gold I will give in each boon. Since I'm a tabletop RPG veteran, many different kind dice will be rolled to determine the final amount and type.
The more specific the reguest for a boon is, the less gems/items/gold will be given or more boon will be penalized. For example; "I'd like magical items as a boon to defeat my foes!" - Will get a bunch of randomized items. Something like 2 trinkets, 2 (con2) items and 1 (con4) item + a chance for a con6 item. "I'd like items that give fire resistance to defeat Abysia!" - Will get some FR items, but less items than the above example "I want Rings of Fire!" - Will get his Rings, but it will cost more boon because of his insolence. How dare he demand something from Pantokrator! I'll also document each boon I give and release the charts & information at the end of the game. I'm also going to make a plan of what each ordeal entails before the game starts. This is for fairness's sake, so that the events in the game won't affect the ordeals. Quote:
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Re: Legendary Ordeals - Recruiting
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Re: Legendary Ordeals - Recruiting
Gack!. Give me Shin. I don't have time for this game, but I can't resist it.
Pantokrator be damned. |
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