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How big is too big?
Pretty much as the title says ... what balance are people looking for in initial expansion? How many provinces (understandably, this can vary from nation to nation and era to era) is enough to give you a healthy starting position but not enough make you a target?
My gut says nations that are heavy on early power (heavy 2x,3x, bless) are wanting more ... but still, how big is too big? Is it too situational to find hard and fast rules? Is there some basic guide? Input is welcome. |
Re: How big is too big?
I'd say it's situational, however from a past game experience, I'd say too big is when you're so fast out of the gate focusing strictly on expansion that you don't have enough troops to protect what you've so quickly and easily acquired.
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Re: How big is too big?
It depends on the number of armies you have and the number of forts and rate of fort construction you can afford. Which also depends on the quality of the provinces themselves as well as teh strength of your scales and dominion. The more forts, money, and armies you have, the more land you can control... and the less magic you have on your pretender, and the lower quality his chassis.
If you aren't taking losses getting them lots of provinces is a good thing, even if you don't really plan on fighting tooth and nail to keep them. |
Re: How big is too big?
The usual yardstick is 15 provs by late winter of year one. More can be nice, but be sure you can defend your territory, as it will probably put you in the sights of everyone trying to keep the leader down.
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Re: How big is too big?
I'd say that 90% of the time, you want to expand as quickly as possible. maybe even 95% of the time. it is only with certain uber-bless nations that you need to conciously slow down your expansion.
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Re: How big is too big?
I'd say in depends on who you're playing with. If you are playing with very good people, expect to get murdered if you do something flashy and pick up 30 provinces the first year.
On the other hand, I have absolutely gotten away with taking >30 provinces when my neighbors were new to the game and didn't realize what a problem that was. If you're playing to win, a big flashy expansion might be a good risk. On the one hand it greatly increases your odds of an early dogpile and death, but on the other hand the times when it doesn't get you dogpiled you are in a much better position to actually win. |
Re: How big is too big?
36B is about right, anything more is too much
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Re: How big is too big?
If you are leading the province graph by a wide margin, then you have overexpanded, since you now have that "Gank Me!" sign on your head. It is to be noted that underexpanding is just as lethal. I'd say that it is best to be the second best.
But it also depends on the situation. If many of your neighbours get into early wars/rushes with another parties, they probably won't be there to gank you -> allowing you to expand a bit more freely. |
Re: How big is too big?
I think ideally you want to be 2nd/3rd in the provinces graph early to avoid being ganged up on.
Mid/Late game provinces don't really matter, its research/gem income that show how powerful a nation really is. |
Re: How big is too big?
It can be hard to get people to actually gang the leader. Especially in no diplo or team games, or games with many new players.
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