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-   -   Movie links available ? (http://forum.shrapnelgames.com/showthread.php?t=450)

September 9th, 2001 02:03 AM

Movie links available ?
 
For movies 1-6 whose theme songs are given at :
http://legacy.sheltonbbs.com/~jmauk/songplayer.html

?????

September 9th, 2001 11:01 AM

Re: Movie links available ?
 
Still slow out there ?
http://Users.erols.com/dbarrese/index.html

September 9th, 2001 12:07 PM

Re: Movie links available ?
 
Have another :
http://web.ukOnline.co.uk/wdnf/

September 9th, 2001 02:14 PM

Re: Movie links available ?
 
How annoying! I was kicked off of Aol for simply starting to do a little search. So I suppose that I should tell another joke. Do you have a sufficient memory to recall the song I quoted to you :
.... Dee Limee In Dee Cocoanut .....

Well you should not take this too literally, but here is what I will tell you today :

You put dee cation in the axion an den you guess what!

September 9th, 2001 02:25 PM

Re: Movie links available ?
 
Now I will tell you right away that you really should not expect the world to be handed to you on a silver platter. Do you lead with your left foot or your right ?

Swing your partner dosey do ....
http://members.home.net/vmaheu/quotes.htm

1) over the hills and away we go
2) round and round like clowns we roll

want more ?

September 9th, 2001 02:39 PM

Re: Movie links available ?
 
Now I am sure that most of you think I have "gang aft agley" pardon the dialect if I got that one wrong. The fact of the matter is that you wanted a nihilist, and not just any but you also insisted on the "real thing" and the beat goes on and on for years.
http://phd.evansville.edu/plato.htm

I recently saw somewhere that there is a duplicate White House, perhaps called "Majestic". I will ignore the rest of the world if provided all the comforts of home there. I do believe that the French expression is "Carte Blanc". I advise you all to take up the offer while it is still good before I really start telling jokes.....

September 9th, 2001 04:37 PM

Re: Movie links available ?
 
If I keep digging for GOLD then some day I am going to hit on a Glory Hole. What happens then

?????
http://www.thepianomen.com/theartists.htm

September 9th, 2001 05:09 PM

Re: Movie links available ?
 
WOW PLAY IT AGAIN SU SAN!
http://www.netwiz.net/~susanf/cskid/...ll/pinball.htm

September 9th, 2001 05:41 PM

Re: Movie links available ?
 
http://click.hotbot.com/director.asp...ource=LCOSADVF

September 9th, 2001 10:36 PM

Re: Movie links available ?
 
These data structures and all derivative products are the joint intellectual property of Shrapnel Games Forums and Lonnie Courtney Clay, 50/50 split.
The names assigned to structures, entries, and some description words and sizes may vary from current usage. Just grin and bear it.

struct ker
{
k_pre int;/* Int provides for more than 256 types. With iconic Languages you may need a long */
k_cen int;/* word > 64k combinations, but for English the sparse set is far less than 24*24*24 */
k_suf int;/* the cen is always non null, pre and suf may either or both be null */
k_opi int;/* index of function performed on pre,cen to produce suf */
}
/*
Each of the three components above is a particular node index referencing the set of all node types used
in the structure group given previously. Node types are distinguished by the linking fanin/fanout and processing power.
Ker node classes group together node types for task allocations. The actual ker is rather more complex but
you should get the drift from this example.
*/

struct kernal
{
lex struct ker[n];/* The full set of word components */
bor byte [n][n];/* see bit allocation below */
map byte *[n];/* pointers to whatsoever representations are desired */
}
/*
Note : in all the cases below, the bit allocation may be different from what is specified here, this is only a sample.
Furthermore, the 0/1 values may be swapped as 1/0 for the cases mentioned.
For an entry [n,n*] of bor
bit 0 = 0 if lex [n] is incompatible with lex [n*] else = 1
bit 1 = 0 if lex [n] can only either precede or follow but not do both for [n*] else = 1 and does both
bit 2 = 0 if lex [n] if lex[n*] precedes, else = 1 and follows
bit 3 = 0 if lex [n] gets its inputs direct from preceder [n*] else do op 5-7 on [n*] and = 1
bit 4 = 0 if lex [n] feeds its outputs directly to follower [n*] else do op 5-7 to [n*] and = 1
bit 5,6,7 sample operations
0 = invert, 1 = transpose, 2 = column swap, 3 = row swap
4 = AND mask preceder [n*] with [n] to make follower [n*]
5 =OR mask preceder [n*] with [n] to make follower [n*]
6 = NAND mask preceder [n*] with [n] to make follower [n*]
7 =NOR mask preceder [n*] with [n] to make follower [n*]
*/

Think about THAT a WHILE.

Lonnie Courtney Clay


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