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 werewolfing item.. "Cursed, Regeneration +10, Str +4, automatic Berserk, chance of becoming a werewolf each month" What does mean to become werewolf? | 
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 Re: werewolfing item.. As in Call of the Wild spell, I think, been some time since it happened to one of my commanders. | 
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 Re: werewolfing item.. So,putting it on Melqart is a bad idea :)? | 
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 Re: werewolfing item.. yes | 
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 Re: werewolfing item.. It's safe to put it on Undead and Lifeless commanders. Some monsters are also supposedly immune, but the only I recall cited as a good target for the item is the Kraken. I don't think there's a definite list on which beings are immune to being turned. | 
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 Re: werewolfing item.. No its not. | 
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 Re: werewolfing item.. I think I stuck it on a pathless Wyrm before, and he never changed form.  Maybe pretenders are immune? | 
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 Re: werewolfing item.. I seem to recall that Pretenders (and possibly units who can change shape in their own right?) are immune, yes. | 
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 Re: werewolfing item.. I put it on a sleeper once in the hope that the werewolf stats would be added to the sleeper stats, creating a larger than normal highly skilled werewolf. If it worked I thought maybe I could create some really massive overpowered werewolves in the future. It didn't work though. Not only did the Sleeper change into a human when not a werewolf, but he was something like 400 years over the old age threshold for werewolves, which had quite a negative impact on his statistics. | 
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 Re: werewolfing item.. I think that in order to transform into a larger werewolf, the base unit must be Jotun-sized (size 4+), and the sleeper has only size 3 from what I remember | 
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