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Do the Religious Shrines work?
I heard a while ago that some of the Religious Shrines weren't working. Has this been fixed? If not, which Shrines don't work?
------------------ Assume you have a 1kg squirrel E=mc^2 E=1kg(3x10^8m/s)^2=9x10^16J which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb. Fear the squirrel. |
Re: Do the Religious Shrines work?
They weren't really broken; it's just that the text description for Nature Shrines wasn't clear enough. A Nature Shrine increases the value of all the inhabited planets in the system; uncolonized worlds aren't affected.
------------------ Cap'n Q My first SE IV mod! Hypermaze quadrant The most merciful thing in the world, I think, is the inability of the human mind to correlate all of its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu" |
Re: Do the Religious Shrines work?
A small addition to that: Nature shrines only increase the value/conditions of inhabited planets that you control.
Allied planets in the system don't get the bonus unless your ally has a shrine of his own. |
Re: Do the Religious Shrines work?
and you have to remember it takes years for the changes to take effect.
And the value is a yearly improvement ------------------ Utinam logica falsa tuam philosophiam totam suffodiant! |
Re: Do the Religious Shrines work?
And, the improvement happens between "month" zero and one (year xxxx.0 and xxxx.1), no matter when the shrine was constructed.
So, If the shrine is due to finish on "month 1", rush build it to sneak it in just ahead of the deadline. |
Re: Do the Religious Shrines work?
Yes, but the accumulated effect can be VERY beneficial. If you can survive to late game, Religeous Tech can become quite an asset. The Talismans are great! you NEVER MISS. And the shrines can really boost production and resources as well as happiness levels, etc. The cumulative effect is quite substantial.
I play that racial tech a lot.... |
Re: Do the Religious Shrines work?
I have noticed a couple of times when queueing the Time Shrine that I get the message that I "already have a sytem wide facility of this capability", which is news to me. A Time Shrine III should add 15% to mineral production. Maybe it adds nothing if you already have a System Mineral Scanner III(adds 30% max to same). But I don't HAVE a system mineral scanner! Could it be something else? Or be a bug? For example, I DO have a System Radioactive Collider III (adds 30% to radioactives production). Could it be that you can only have one such system resource amplifier in a system? If so, the Time Shrine is rather useless. And it would be nice if that were stated somewhere.
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Re: Do the Religious Shrines work?
it's been my experence that the warning message isn't all that accurate. It will give warnings where it shouldn't.
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Re: Do the Religious Shrines work?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>For example, I DO have a System Radioactive Collider III (adds 30% to radioactives production).<HR></BLOCKQUOTE>In that case it's not a bug; it's just not telling you the whole situation. The Time Shrine boosts all three resources, and the warning is just telling you that you already have at least one of them being boosted. The program isn't smart enough to tell you that the Time Shrine will still boost the other two resources; it's only looking for potential redundancies.
Whenever you have multiple facilities which have effects that don't stack, you get the largest of the effects. ------------------ Cap'n Q My first SE IV mod! Hypermaze quadrant The most merciful thing in the world, I think, is the inability of the human mind to correlate all of its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu" |
Re: Do the Religious Shrines work?
You get a warning if there is any overlap at all.
Since you have a radioactives collider, the time shrine notices that it is duplicating an ability already present. If you ignore it and go ahead, you will get: 15% minerals from TS 15% organics from TS 30% radioactives from RC <BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Could it be that you can only have one such system resource amplifier in a system? If so, the Time Shrine is rather useless. And it would be nice if that were stated somewhere.<HR></BLOCKQUOTE>SE4 will take the best of each ability, and apply it. Having abilities duplicated is only useful in case of rebellion or glassing. In the case of time shrine vs System Resource boosters, you get three different 15% bonuses, all in one facility. Or, you could build (and research) the 3 separate facilities and get twice the bonus. |
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