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Land RAND is over, other games are ending too, so it's time to start organising promised team game. I know everyone was waiting for that :)
Most people should remember Preponderance setup. Luckily there are no clams now, so we should have nice and pleasant game. Game settings: - 12 teams of 2 - every team starts in a valley, one player near plains, one near caves - game is ANONYMOUS, but teamings are public [so who is with who] and so are team compositions [so which nation with which] - NO DIPLOMACY allowed between temas (inside teams, pretty much anything goes, except exploits) - you should keep your identity secret (it's not disallowed to talk to someone outside game about it, but it's strongly discouraged, so we don't eliminate potential subs; you can always chat with game admin) - player identity is revealed when WHOLE team dies - RENAMING is ON, but it can be used only to make microing easier, so to rename mages with random paths etc; allowed convention for e.x. fire 4 nature 2 mage could be: FFFFNN or F4N2, you should not use anything that may make someone guess who you are; you can use names that just help in micro, so things like spells he will cast or item he is about to forge are ok too; but you are also not allowed to change names of scouts, etc - if anyone breaks rules, he may be set to AI or endure few stales, without warning - if you have any doubts - ask before - SUBBING: since few patches it's possible to play for more than 1 nation with same cd-key, so in emergency you can let your teammate play for you, but it can be only temporary and game admin should be notified; in other situations, try to arrange subs so that no one knows which nation it's affecting General settings: Map: WoG Remake Team Arena v.3 Indies: standard, MA Gold: 150% Resources: 150% Magic sites: 55 Research: Difficult HoF: 15 Renaming: ON Mods: - CBM 1.6 - Endgame Diversity Mod - http://=http://forum.shrapnelgames.c... Standards v.2 - Banned Spells [Forge of the Ancients banned too] - see attachment - Single Age Complete Victory conditions: 10/26 VPs [24 caps + 2 VP worth central island] Map files: Map TGA - use this one! Nations by points: 8 points: EA Fomoria EA Lanka EA Niefelheim LA Mictlan 7 points: EA Mictlan MA Ermor MA Jotunheim LA Midgard 6 points: EA Sauromatia EA Caelum EA Helheim EA Vanheim MA Pythium MA Vanheim LA Gath LA Utgard LA T'ien Ch'i 5 points: EA Arcoscephale EA Ulm EA T'ien Ch'i EA Abysia EA Tir na n'Og EA Yomi MA Ulm MA Arcoscephale MA Bandar Log MA Shinuyama MA PAngaea MA Mictlan MA Caelum MA T'ien Ch'i MA Eriu LA Arcoscephale LA Ulm LA Caelum LA Abysia LA Agartha LA Pythium 4 points: EA Ermmor EA Pangaea EA Kailasa MA Marignon MA Machaka MA Abysia MA C'tis LA Man LA C'tis LA Marignon LA Patala LA Pangaea 3 points: EA Marverni EA C'tis MA Man LA Jomon LA Bogarus 2 points: EA Agartha MA Agartha LA Atlantis banned: LA Ermor EA Hinnom MA Ashdod water nations :) Teams so far: 1. Squirrelloid + Raiel 2. FrozenLama + Trumanator 3. Maerlande + Burnsaber 4. Juffos + Hermeister 5. Zeldor + Quitti 6. Baalz + militarist 7. Ferrosol + Kheldron 8. DrPraetorious + Calahan 9. TheDemon + Blazin961 10. Apsophos + earcaraxe 11. Alpine Joe + Ghoul31 12. Agent Smith + Hoplosterum Thread for this game exists on other forums too and it's suggested to visit there, as big part of players cannot post here. Nation assignments: - Ironhawk is main game admin now [there will be a backup one] - you pick 3 [THREE] team choices, you should not repeat nations much - your 2 nations must be worth 10 points at most, total - all ties for a nation are won by a team that has less points total [not in 3 picks, of course] - ties that cannot be resolved this way are up to game admin, who will try to satisfy most people and try to award highest picks for everyone - if you lose all 3 picks, you MAY get 11 points to choose from remaining nations No cheating!![i], this includes: - Bogus orders - Sickle farming - lab filling [well, you cannot send anything this game] - suiciding mages/priests intentionally to turn them undead - giving up without fight - staling - not talking to your teammate - revealing your or anyones ID in this game Patala LA Mari Lanka EA Agartha EA Arco EA Ctis LA Ulm Bandar Log MA Man EA Mict MA Arco EA Kailasa EA Yomi LA Abysia Sauro MA Machaka Ma TC Ma Marignon Shin MA Pyth MA Aby MA Jot LA Utgard LA Bogarus |
Re: Preponderance 2 [epice team game returns! join now!]
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Re: Preponderance 2 [epice team game returns! join now!]
Sign me up though I need a teammate. would prefer a points based selection and just normal diplomacy.
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Re: Preponderance 2 [epice team game returns! join now!]
I'll play
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Re: Preponderance 2 [epice team game returns! join now!]
i think i'll play for sure if we do rand(either) and otherwise i'll play for maybes
also if anyone i know wants to be my teammate that might make me more likely to play even if we don't get the ruleset i want... so.. yeah lemme know |
Re: Preponderance 2 [epice team game returns! join now!]
B, C.
Looking for a partner. OK, joined with Namad. My votes still stand. |
Re: Preponderance 2 [epice team game returns! join now!]
I will play with Militarist
I vote teams by points and no diplo |
Re: Preponderance 2 [epice team game returns! join now!]
No diplo sucks in a team game! C'mon!@ I can deal with Diplo with no trading, but no diplo?
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Re: Preponderance 2 [epice team game returns! join now!]
I'll play with Ferrosol if its cool with him.
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Re: Preponderance 2 [epice team game returns! join now!]
I vote teams by points and no diplo
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