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spotting when turning around your units
hi
i have notice that sometimes when you change the direction of one your unit towards one of the 6 sides of the hexagons, your unit can spot new ennemy unit it did not see in the previous ai's turn (and even in the same direction as it was originally facing). is this normal? can somebody explain this to me, and tell me where to find this in the manual? since this does not cost any point of movement, could this be done automatically at the beginning of your turn? because now i am doing this for every of my units and this does take quite a bit of (boring) time. thanks! |
Re: spotting when turning around your units
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You can do this also after successful rally. It gives you then a new chance to stop the enemy. |
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The SP games have always been like this, turning costs nil points. Searching a direction is also free. If your tiger turret is facing 180 degrees from a Sherman who is pointing his gun at you, and you fire at him - the tiger turret whips round and gets the shot before the Sherman can reply. Many players consider it gamey tactics to move a hex, spin round 360 degrees searching face by face, move a hex and repeat. The game can only deduct whole move points - what is turning a turret a hex dir worth? a hull turn?. I have long thought there should be some cost for searching and/or turning - or perhaps we could treat a turn as an op-fire trigger event (treat it just as a form of target movement)?. Sometimes let a facing enemy element get first shot if your barrel is facing too far away (90 degrees+?) Something to think about for this autumn's code work. Andy |
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I don't like that feature for turretless vehicles (eg. StuH and StuG). Currently they don't suffer enough penalty comparing to tanks with turret. Quote:
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Re: spotting when turning around your units
But then any turn on movement will cost points as well... would be hard to code that... Maybe penalise turn larger than say 60 degrees only?
Might also change reactions of turretless vehicles to opfire - less quickly turning hulls and Stug's, allowing for better flanking ambushes? |
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(each separate turn is a look in any case) The one thing it would severely mess up is that move limit view option that I never use, but some folk do seem to love. Quote:
Andy |
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If I understand you correctly, the possible changes are: 1. A change in hull facing could trigger op fire. 2. A change in hull facing could cost say 1 move point. Therefore turret turns would probably be free, so in a tank you could chose to fire from your current hull facing and get the first shot (but perhaps expose weaker hull armour to return fire), or turn to face the enemy (lose 1 mp) and trigger op fire. Of course Self Propelled Guns would have to pay the price of turning unless they happened to be facing the right direction. For op-fire, could SP guns (that were facing away) just turn to face the enemy but not shoot for their first op-fire, and if they get a second op-fire they would actually fire? But then if you engage an SP gun from two different directions it would keep re-facing but not shooting...just thinking out aloud. Would facing changes cost mp for all units or just AFV? Though you may have to raise the mp for infantry from 6 to 7 if you want to keep them active. Perhaps units like SP guns and ATk guns should only be able to op-fire in the direction they are facing; don't allow them to swivel except on the player's turn and then it costs 1 mp. I could see that this would make facing far more important, and more realistic than the current SP situation. I think it would be well worth sacrificing the 'move limit view' for facing penalties. But perhaps it could be left in as a guide to the maximum possible move if you didn't have to change facing. Cross |
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Re: spotting when turning around your units
[quote=Mobhack;755569 Hull turns would be more likely to lose the "quick draw".
Andy[/QUOTE] I think this will bring a new (and welcome) aspect to the game. The limitations of the StuG-type AFV would be recognised. John |
Re: spotting when turning around your units
hi guys
it appears that my initial question digs more deeper in the game that i firstly thought. i too think that their should be some sort of penalty for turning around your units. perhaps not for infantry troops, but well for the others. someone can confirm that in the original sp game, your AT guns could fire in the opponent's turn only in a restricted field of view? i believe to be so but i am not sure francois |
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