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-   -   Mod: Cbm: Me (http://forum.shrapnelgames.com/showthread.php?t=46588)

quantum_mechani November 11th, 2010 11:28 PM

Cbm: Me
 
I know there has been a considerable part of the community somewhat wary of recent CB changes- this is pretty understandable, I have some reservations about possible repercussions of the hammer change myself. Personally, I would like to see how they pan out, but the re-ignition of the gem gen debate has made me realize there is fundamental clash between in how some people enjoy the game completely apart from game balance per-se. Far be it from me to cast judgment on what makes the game fun for others, the result is Conceptual Balance Mod: Masochist Edition. This version is equivalent to CB 1.7 with the exception of changes of the 'nerfing' variety, including those of earlier CB versions.

Mod hosted at: http://www.mediafire.com/?qfidg9ousc2bhk4

EDIT: Ah, uneditable thread titles, I had forgotten the price of law and order.

Valerius November 12th, 2010 12:11 AM

Re: Cbm: Me
 
Quote:

Originally Posted by quantum_mechani (Post 762699)
EDIT: Ah, uneditable thread titles, I had forgotten the price of law and order.

After you click Edit, click Go Advanced and you'll see the title.

quantum_mechani November 12th, 2010 01:10 AM

Re: Cbm: Me
 
Thanks, that seems to kinda work, though for some reason in doesn't seem to like adjusting caps.

Valerius November 12th, 2010 02:42 AM

Re: Cbm: Me
 
Huh, that's really strange. Using the formatting CBM: ME it tries to correct the case of the letters. If you put another word before or after CBM: ME everything is ok. For example, CBM: ME (alternate version) works fine.

Kuritza November 12th, 2010 04:08 AM

Re: Cbm: Me
 
Quote:

Originally Posted by quantum_mechani (Post 762699)
Far be it from me to cast judgment on what makes the game fun for others.

Yet you do. But thanks.

Colonial November 12th, 2010 08:14 AM

Re: Cbm: Me
 
hehehe,

I might refer to it as 'classic edition'.

Thanks alot for the thought though.

---

any chance we can get a features/updates list for this one?

(relative to 1.5 of 1.7 is fine)

Colonial November 12th, 2010 08:42 AM

Re: Cbm: Me
 
'Master Edition' :D

WraithLord November 14th, 2010 11:26 AM

Re: Cbm: Me
 
Thank you QM. Does it have a list of changes?- or better yet a short list of diffs from CBM 1.7?

rdonj November 14th, 2010 11:48 AM

Re: Cbm: Me
 
Quote:

Originally Posted by Kuritza (Post 762718)
Quote:

Originally Posted by quantum_mechani (Post 762699)
Far be it from me to cast judgment on what makes the game fun for others.

Yet you do. But thanks.

Grow up.

WraithLord November 15th, 2010 09:25 AM

Re: Cbm: Me
 
ok. I just ran a diff. I have a few Qs and comments.
1. what's that?
-- Divine Grasp
#selectweapon 510
#bonus
#end

2. What are all the rutted and rusted armors for?

3. So, is gorgon back to base price?

4. Same Q for oracle new path.

5. I actually like Forge lord nerf :)

6. I also like Hinnom nerf

After reviewing the diffs I conclude that I like CB 1.7 more than ME. However I may prefer to disable SDR/hammers uniqueness depends on feedback for 1.7.

Excellent work QM et al. A breath of fresh air to this tired game. I'm eager to see how the hammer change would pan out.


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