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-   -   what are the advantages of TCP/IP (http://forum.shrapnelgames.com/showthread.php?t=4720)

Kimball December 4th, 2001 04:42 AM

what are the advantages of TCP/IP
 
I am a little unsure of what exactly TCP/IP will do to enhance the game. Will someone please explain this to me. Thank you.

Phoenix-D December 4th, 2001 04:48 AM

Re: what are the advantages of TCP/IP
 
testing; quicker play, ESPECIALLY over lans..; playing mods that aren't supported by PBW without PBEM hassles; playing quick games

Phoenix-D

chewy027 December 4th, 2001 05:58 AM

Re: what are the advantages of TCP/IP
 
quicker play as in the turns will go faster? An this will be good for multiplayer right.

Phoenix-D December 4th, 2001 06:15 AM

Re: what are the advantages of TCP/IP
 
Quicker play as in less waiting for people to process turns, recieve turns, etc.

Phoenix-D

dogscoff December 4th, 2001 10:34 AM

Re: what are the advantages of TCP/IP
 
The death of PBW and PBEM=-( Who's going to keep playing PBEM whn they can have a TCP/IP game?

Those of us who can only commit enough time for one turn a day (not to mention those with slow dialup connections) will probably lose out=-(

dumbluck December 4th, 2001 12:55 PM

Re: what are the advantages of TCP/IP
 
I think that you would be surprised at how many people have only enough time for one or two turns a day (or two)... And besides, do you know how much of a hassle it will be to try to coordinate 20 people into getting Online at the same time? http://forum.shrapnelgames.com/images/icons/tongue.gif

Mephisto December 4th, 2001 01:52 PM

Re: what are the advantages of TCP/IP
 
I myself will definitely keep playing PBEM besides TCP/IP. As was pointed out, it is sometimes hard to get all 10 players of the game in front of a PC at one time. http://forum.shrapnelgames.com/images/icons/icon7.gif
But nevertheless TCP/IP is quite a fun when you have some time as it makes for a much faster game (multiple turns per hour not one per day). With 2 players and a small universe we accomplished round about 10 turns per hour. Further, TCP/IP is made quite comfortable as the game can be minimized at all times and will “beep” if a new turn arrives. You don’t have to sit in front of your PC and watch the same SE4 window all the time unless something is really happening. http://forum.shrapnelgames.com/images/icons/icon7.gif

Dracus December 4th, 2001 03:13 PM

Re: what are the advantages of TCP/IP
 
I am staying with pbw as I don't reaaly have time to play a game by tcp/ip

geoschmo December 4th, 2001 03:33 PM

Re: what are the advantages of TCP/IP
 
I seriously doubt TCP/IP will have a negative impact on the number of people playing via PBW, or standard PBEM. TCP/IPers and PBW/PBEMers are really two distinct Groups of people. Perhaps there will be some overlap, but I expect not much.

In fact I expect the release of the Gold CD, and TCP/IP support with it to increase the overall number of people playing SEIV, and to therefore increase the number of people playing all types of multiplayer SEIV.

Geoschmo
PBW Admin Team

Richard December 4th, 2001 03:34 PM

Re: what are the advantages of TCP/IP
 
To be honest I think TCP/IP is more a draw for folks who don't have SE:IV now because of that feature. Myself, and most turn based folks I know, really don't have the time to sit back and wait for turns to process in a live game.


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