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StaticGemGens 1.1
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Gem generators have a lot of problems. This mod is a small mod to try and change some of these problems.
It makes the normal gem generators unique (Using the cbm code, it also adds a new earth booster), and adds three new constr7 spells. These new spells take the place of the normal gem generators. (they have the same paths). They summon immobile fragile commanders who create gems each turn. All these gem generators have an upkeep cost, and cannot be moved. Create Astral Crystal 25 water gems. 3W1N Create Frozen Flame 15 fire gems. 1F1N This commander also spreads disease and causes unrest. Summon Deep Earth Crystal 45 slaves. 3B2N This mod uses parts of the Mytheology, CBM, and Avernum mods. I don't really expect this mod to be used. But I thought it was missing. Edit: If anybody uses this, feel free to give feedback. Works for patch 3.27 History: 1.1 - fixed small typo - Spells now work underwater. |
Re: StaticGemGens 1.0
I think your crazy, but if people really want to balance gemgens, this is the right path to do it
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Re: StaticGemGens 1.0
Well I also think I'm crazy. I started this mod ages ago to prove a point to somebody. Or at least I think I did. and it was gnawing at me that I never finished it.
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Re: StaticGemGens 1.0
This is a brilliant idea. They are so much more vulnerable as discreet commanders, and less abusable.
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Re: StaticGemGens 1.0
I think this is a really great alternative. Nice work Soy!
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Re: StaticGemGens 1.0
Did you check to see if the AI uses the new spells? It would be cool if it did.
Any way to use them with CBM (latest version)? |
Re: StaticGemGens 1.0
Yes, I also thought about such a workaround. However, after CBM crew continued to ban more magic items while making those those for mass attack cheap and easy, I just decided that it's useless to discuss with them - they just play another game! Mind it, they had some good ideas at the time.
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Re: StaticGemGens 1.0
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And it should be compatible with the latest CBM version. But once again I did not test extensively. The mod was just some thing I thought I had to finish sometimes. |
Re: StaticGemGens 1.0
Another option to balance gemgens, give them gluttony. Thanks irc.
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Re: StaticGemGens 1.0
Noticed a bug, the spells are set to be cast above water only. At least the mod works for the newest patch.
Updated the mod. It should now also work underwater. |
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