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Does a mod like this exist?
I'd really like a mod that eliminate the need for gems on commanders, and just pull the gems from my bank instead. This always seemed like a totally pointless level of micromanagement to me. Especially in SP games.
Does something like this exist? Preferably its compatible with CBM :) |
Re: Does a mod like this exist?
Not possible to implement. You could remove gem requirements from all battlefield spells but that'd upset the balance even more.
This'd also remove the consume-gem-to-cast-with-higher-path feature |
Re: Does a mod like this exist?
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Oh well, maybe in Dom 4. |
Re: Does a mod like this exist?
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Logistics wins wars. Currently the game lets you attempt to exhaust the accessible gem-supply of your enemy, which your suggestion would remove as a feature. How and why to parcel out gems is an interesting decision. Also, I would rather not give the AI access to my gem vaults. I like being able to control just how many gems it can choose to spend. |
Re: Does a mod like this exist?
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I propose a solution. Add a settings option for "normal" gameplay or "hardcore" gameplay. Hardcore will let you spend hours fiddling with gems. Quote:
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Re: Does a mod like this exist?
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Also, not being able to put gems on commanders makes the gem removal random event even more dangerous. (Lets say this event hits you just before a major battle. No gems in the treasure, no gem spellcasting. Dead army). |
Re: Does a mod like this exist?
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No gems in treasure.. I am sure that could happen now and then, but sounds like a fair risk. If you want to be 100% safe, leave a safety net of gems in the bank. |
Re: Does a mod like this exist?
Sometimes you *want* the AI to overcast by spending extra gems. I've definitely handed out e gems to E1 mages so they could cast Summon Earth Power. Handing D2 mages a d gem to cast soul vortex is also common for thugs. You'd have to totally redo scripting to get what you want in 'scripting to spend gems'. And the AI is notoriously bad about what it considers a significant threat. (Yes, a single GR is enough threat to convince a 500 troop army to have its mages blow their entire inventory of gems).
And logistics is not fiddly micromanagement. The entire game is about logistics. (All good strategic-level war games are about logistics) I suppose we should remove supplies too so you don't have to worry about feeding your army and possibly forging and carting around magic items which produce food? And maybe we should remove having to actually move troops - just let them teleport at will within our territories - so we don't have to fiddle with moving troops around. Manipulating gems hardly takes that much time. It requires provisioning scouts with a gem supply to resupply in the field, sure. Its an excellent logistic dynamic, and it takes maybe a minute or two to figure out how many gems to carry. I'm not seeing the major time component here in supplying combat mages with gems. Now, if you wanted blood slaves harvested from provinces to go directly into the national vault, that has a lot more to recommend it and less logistical justification to avoid doing so, and would address a lot more time used in micromanagement. Sadly also not possible to mod, and there are disadvantages to doing so. (Bloodhunters do a decent job protecting themselves right now because they have immediate access to the slaves they harvest). Edit: It bears noting that your proposed solution doesn't actually solve anything since you can still spend 'hours' fiddling with gem usage, you're just doing it at the scripting stage without having to worry about resupply. This actually makes it worse, as you can totally rescript on the fly far from any resupply point to use as many gems as you want and/or have, and thus could spend even more time effectively 'fiddling with gem use'. Whereas needing to plan ahead limits your possible gem-use and thus constrains the space of possibility. (Unless of course your army is sitting on a lab). tldr; your 'solution' only makes it possible to spend even more time to gain advantage. |
Re: Does a mod like this exist?
Anyways, with a hardcore option and a normal option, we'd both get what we want.
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Re: Does a mod like this exist?
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If you want some mindless RTS, go play SC2 or WC3. |
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