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An annoying game "feature"
Not sure if there is a relatively simple fix for this "feature" ... if not it's probably not worth the effort.
Ever since adjacent hex suppression was added for machineguns/AGLs/etc. units suppress themselves when they fire these weapons into adjacent hexes. Since you're generally firing during your own turn you can fire-rally-fire-rally... but it is faintly "amusing" that you often suppress yourself more then the opposition - if they're dug in for instance. |
Re: An annoying game "feature"
So if you fire at an enemy unit right next to yours, the unit that actually fires gets suppressed too? Direct fire or Z fire? I haven't noticed it.
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Re: An annoying game "feature"
Perhaps not all that ridiculous with the AGLs - having a bunch of 40 mm grenades going up at a relatively close range might make you pull your head a bit lower to avoid shrapnel.
(That said, I take it those things have a minimum arming range to prevent thrm going off too close should they hit something on the way.) |
Re: An annoying game "feature"
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Re: An annoying game "feature"
Not sure they can do anything about this issue. It is super awesome when your APC has its gun knocked out by shrapnel from one of those shots:(
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Re: An annoying game "feature"
I frankly have never seen this happening. I don't ever remember direct firing at an enemy unit next to mine and have my unit which fires at the enemy get suppressed by its own fire.
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Re: An annoying game "feature"
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Re: An annoying game "feature"
I just upgraded my SPMBT-CD v.1 to v.5.5 and have noticed this self-suppression phenomenon a couple of times. I don't know if the patches had this effect on the base game or maybe I'm just getting into close quarters-style fighting more.:confused:
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Re: An annoying game "feature"
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Just bringing up this issue causes others to say,, Oh yea, i've noticed that too! Being adjacent does not always guarantee 100% that the round will always land where intended,perhaps it lands in the firer's hex instead? Turn agl's off when in close combat. |
Re: An annoying game "feature"
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