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could it be possible to display double-byte characters?
You know, like Chinese or Japanese
I'm a Chinese and i wish to popularize WinSP in my country.However, not all of us know much of english, so I tried to translate it, at least the scenario part. It seems that double-byte characters are not supported in WinSP. I attempted to change the words directly in scenario text but after that I found Chinese words could not be displayed during the game process. It depresses me. So, may I ask that if there is any plan to made it display the double-byte characters. That would helps me a lot. |
Re: could it be possible to display double-byte characters?
It would require a total rewrite of the game from the foundations on up to do such a thing.
The game is written for US/UK standard 8 bit ASCII only, and has crash problems with 8 bit foreign text code pages - no umlauts, graves etc allowed in any text fields. Cheers Andy |
Re: could it be possible to display double-byte characters?
RedGuard, have you considered going old school with it? I mean have the instructions and tutorials in a rtf or pdf or some other text format?
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For now I am translating the game note but have to say, I mean no offense, words usage almost drives me mad.:doh: with so many unfamillir slangs or something else, writers seems didn't plan to make people like us understand... |
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If you run into anything you can't figure out feel free to PM me. |
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Wow, before posting I didn't expect there are so many people who are willing to help:) |
Re: could it be possible to display double-byte characters?
Well, sorry for another question...
Is current game mechanism of op-fire really reasonable? I mean to any enemies who just moved the op-fire is provided by every available defender. I found some comments about it in SPWaW. They said in WaW op-fire is limited by two random defenders. IMO that would be better, for during a fierce firefight one could never react to every moving enemies who in sight of him, right? |
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