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VP in every prov?
Is there a server command line to put a VP in every province on the map?
I ask this because in the VP settings of a new game, you can move the 1-vp slider up to ~50, but not beyond. So, clearly the functionality is supported but the UI puts limits on it. I want to remove that limit. Can it be done? |
Re: VP in every prov?
And yes I mean server setting / commandline. Not map modding commands - I dont want to do it that way.
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Re: VP in every prov?
Not by Command line Im afraid.
http://www.dom3minions.com/docs/CommandLine.txt It can, as you say, be done my map commands. A script could run thru the entire province count adding 1 to each very quickly. http://www.dom3minions.com/docs/map_qref.txt Ive never tested to see if that will ignore the games usual limits But if its going to be one VP for each Province then isnt that the same as basing it on the score.html? http://game.dom3minions.com/games/Fo...ip/scores.html |
Re: VP in every prov?
Ahh, too bad :(
No I dont want to use score or #provs as victory conditions because I want to combine this with Cumulative VPs. This will effectively produce a game which is about control of territory. Whoever controls the most territory for the longest, will win. |
Re: VP in every prov?
It would be very easy to do via map commands though. 5 minutes work at most.
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Re: VP in every prov?
The scores file does track Provinces, and separately tracks VPs.
On my linux server I could combine them. But Im not sure how it would be done on a windows machine. |
Re: VP in every prov?
Ok, so I relented and put a VP in every prov via map commands. But it doesnt work...
When you capture one of these vp provs, no VPs are awarded in the charts! How is this fixed? |
Re: VP in every prov?
Did you also include the command to set the number for a VP win?
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Re: VP in every prov?
I set the # of VPs to win at 50 in the new-game UI screen when starting the game.
Is that what you mean? |
Re: VP in every prov?
Anyone?
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