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Forge of Ulm
I have looked everywhere for the explanation for this global enchantment spell. And I can't find it at all
The description is very vague, so what does this spell do? |
Re: Forge of Ulm
It is like Forge of the Ancients, it both reduces forge prices and makes your mage levels count as one more for forging requirement purposes.
This means that an A1 Mage Smith will be able to forge A2 items. Be wary about using it in MP games, it can make people attack you. |
Re: Forge of Ulm
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Re: Forge of Ulm
Not always Soyweiser, although I am currently doing a terrible mistake by casting it in a goon game :)
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Re: Forge of Ulm
Forge vs. AN... no, you should still kill the Forge caster first. Seriously.
Edit: I think its being used as code for 'My opponents don't have a clue' |
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Re: Forge of Ulm
Well if you mainly have astral mages, or have other ways of preventing/ignoring the horror attacks AC isn't always a problem.
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Re: Forge of Ulm
Depends of the game size doesn't it? Definitely AN in larger games.
Though, if you cast forge, it would be enough to hold it for 2-3 turns and mass forge 150 items and than dispel it yourself or kill the caster. That won't make people attack you. And heck, if only 2-3 neighbors can attack you, you can easily deal with them. |
Re: Forge of Ulm
The thing is, forge of Ulm can be cast early, before a lot of cross map mobility happens, and if you only border 4 guys, one of those being in a war already, you can bribe at least one of the other 3, and team up with him to eat the attacking neighbours. Also, if its cast early, it objectivly is not as much as a gamewinning threat as casting it later. And you can get away with some funny lightless lantern rushing if graphs are off.
That early, its not awfully likely that someone has an astral stash with your name written on it either. Nor is it particularly easy to get rid of a rainbow in his own dominion very early in the game. |
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