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-   -   Tutorial: Threadspotting: troop positioning and tactics (http://forum.shrapnelgames.com/showthread.php?t=48400)

Kobal2 February 18th, 2012 07:06 PM

Threadspotting: troop positioning and tactics
 
Over at the Something Awful forum, they usually have a few Dominions DARs going on at any given time, and there's usually some good strategery to be found for newbs and not-so-newbs.

This particular post however seemed spectacularly useful enough to cross-post. Maybe even put up on the wiki by someone not quite as thoroughly lazy as I am.

Shangrila00 February 19th, 2012 12:06 AM

Re: Threadspotting: troop positioning and tactics
 
Hmm, there's that "morale check for attack rear" thing again. I guess nobody really knows how that works?

Soyweiser February 19th, 2012 01:19 PM

Re: Threadspotting: troop positioning and tactics
 
Good idea, but! Ask for permission first. The goon might not like it if you lift the guide without asking. Anybody know the goon irc channel?

Torgon February 19th, 2012 03:02 PM

Re: Threadspotting: troop positioning and tactics
 
http://wbe004.mibbit.com/?server=irc...goon_%3F%3F%3F

RonD February 20th, 2012 12:36 AM

Re: Threadspotting: troop positioning and tactics
 
Quote:

Originally Posted by Kobal2 (Post 796025)
This particular post however seemed spectacularly useful

True, but before you use the "have a squad in front set to guard a commander in the rear" trick in an MP game, you might want to ask the other players if they are OK with it.

legowarrior February 20th, 2012 12:44 AM

Re: Threadspotting: troop positioning and tactics
 
My god, if you use archers in front as the squad....

Torgon February 20th, 2012 03:18 AM

Re: Threadspotting: troop positioning and tactics
 
Quote:

Originally Posted by RonD (Post 796162)
Quote:

Originally Posted by Kobal2 (Post 796025)
This particular post however seemed spectacularly useful

True, but before you use the "have a squad in front set to guard a commander in the rear" trick in an MP game, you might want to ask the other players if they are OK with it.

Is this considered an exploit? Seems like it could have negative implications as well if you were expecting it, but I may be wrong. Do people generally have a problem with this tactic?

bbz February 20th, 2012 06:22 AM

Re: Threadspotting: troop positioning and tactics
 
Quote:

Originally Posted by Torgon (Post 796171)
Quote:

Originally Posted by RonD (Post 796162)
Quote:

Originally Posted by Kobal2 (Post 796025)
This particular post however seemed spectacularly useful

True, but before you use the "have a squad in front set to guard a commander in the rear" trick in an MP game, you might want to ask the other players if they are OK with it.

Is this considered an exploit? Seems like it could have negative implications as well if you were expecting it, but I may be wrong. Do people generally have a problem with this tactic?

I dont see any problem with it or any difference between that and the arrow actchers, you can apply the same tactic with single commander/thug set to retreat. Its all a question of scripting your armies better than your opponents.(So yea + 1 why is it considered exploit if it is?)

janthony February 20th, 2012 10:03 AM

Re: Threadspotting: troop positioning and tactics
 
I would think it would be an exploit because the battle engine should allow units to adjust their attack closest as the closest enemy changes. However, you constantly hear about battles where the first attack was routed and the defenders give chase, only to be wiped out by the reserves. So this could be considered an exploit, but wouldn't it be nice if troops with higher morale or more intelligence(?) were able to figure out which enemy was closest and adjust. Like if the unit's morale is over 10, then it can calculate, if not, it just chases and gets mown down. That would be interesting if that was possible.

Kobal2 February 20th, 2012 11:06 AM

Re: Threadspotting: troop positioning and tactics
 
Yeah, I don't see the exploit either. Mastering the battle AI and its quirks is, like, half the game.

I believe the attack (unspecified) order sics the closest unit at the start of the turn rather than locking on one unit forever (and same for fire (unspecified) making the archers shoot whatever's in range at the moment), but don't quote me on this.

Quote:

Originally Posted by legowarrior
My god, if you use archers in front as the squad....

Only really works with Firbolg nations (and LA Man), whose slingers/crossbowmen pack shields. Shieldless archers are bad at surviving arrow fire themselves, so your handful of archer decoys would just get murdered turn 1 and rout immediately, then the enemy archers would simply retarget. Might buy your own archers one turn of not getting shot to pieces I guess.


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