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-   -   Water Troops (http://forum.shrapnelgames.com/showthread.php?t=48488)

FangoWolf March 6th, 2012 06:33 PM

Water Troops
 
Okay I took everything except his one water area. None of the coast area's have water troops. Wasn't there a way to force a shambler unit on the coast?

Knai March 6th, 2012 07:12 PM

Re: Water Troops
 
How good is your water magic access? Because if you have a W1 mage and a decent gem supply, Sea King's Court is just a few turns away, and is glorious. If you have air magic, there is instead the Barrel of Air, which lets you bring a land army underwater. If the province is heavily fortified, you may want to soften it up first - Astral provides Mind Hunt, Earth provides Earth Attack, Death provides Manifestation, all three of these are wonderful when something just needs to die.

bbz March 6th, 2012 10:40 PM

Re: Water Troops
 
You forgot nature and manual of water breathing:)

Knai March 6th, 2012 11:04 PM

Re: Water Troops
 
Quote:

Originally Posted by bbz (Post 797810)
You forgot nature and manual of water breathing:)

True, and I largely ignored the SC possibility.

Peter Ebbesen March 7th, 2012 07:58 AM

Re: Water Troops
 
Nature, water, and air provides items to bring units underwater (and a few summons).

Death provides undead armies that'll happily march into the sea.


Finally, if your enemy is just too strong in the sea province he is holed up in for it to be worth for you to attack him headon, just domkill him.

FangoWolf March 8th, 2012 02:22 PM

Re: Water Troops
 
Thanks guys! I must admit that I have only dipped my toe in the magic realm of the game. That should get me there after a few turns.

FangoWolf March 8th, 2012 06:40 PM

Re: Water Troops
 
A few turns turned into a whole ordeal.
I didn't have air or water gem supply, but randoms got me to 70 water gems. I empower my pretender with 1 water. Forge a water breather, thug up a caster hero and the 10 shambler tear him up.

Tried a second time with my Pretender, lost again.

Recalled the pretender empowered death 3 times
called a death hero
reanimate 50 long dead
finally take the 10 shambler province

Take forever quelling the area, guess undead are not ideal for that
Fianlly start producing Shambler heroes and troops
Get to two spaces away from him in the ocean AND
Dom kill


So yea tried um all lol

sansanjuan March 8th, 2012 08:38 PM

Re: Water Troops
 
It would be interesting to post a "challenge" game attachment to the community to se who could solve the problem in the fewest turn (or most efficiently)
ssj

bbz March 8th, 2012 09:53 PM

Re: Water Troops
 
xD yea we should totally have something like that(if someone can be bothered to organise it) Like a monthly challenge:D Its gonna be like solving a puzzle I totally like the Idea. And also I think it will be quite educational for newer players and pros alike.

When I have the time to, I'll try and create one of those custom scenarios.

Knai March 9th, 2012 12:03 AM

Re: Water Troops
 
Quote:

Originally Posted by FangoWolf (Post 797977)
A few turns turned into a whole ordeal.
I didn't have air or water gem supply, but randoms got me to 70 water gems. I empower my pretender with 1 water. Forge a water breather, thug up a caster hero and the 10 shambler tear him up.

If it got torn up by 10 shamblers, it wasn't much of a thug. What nation where you playing? There might be something solid that you can use, for future reference.


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