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-   -   Vision-Yet Not IR (http://forum.shrapnelgames.com/showthread.php?t=50206)

Turret March 30th, 2014 06:47 AM

Vision-Yet Not IR
 
I suppose giving vehicles and infantry vision ratings may add to the realism.

Cupolas, periscopes, and binoculars, I mean. Even infantry might be impossible to spot, beyond a certain range, I suppose, yet could see AFV's.

What do you think?

Turret March 30th, 2014 09:23 AM

Re: Vision-Yet Not IR
 
By the way, even tanks can have different optics. Different models, that is.

Griefbringer March 30th, 2014 02:05 PM

Re: Vision-Yet Not IR
 
For shooting purposes, optics etc. are largely represented by the fire control and range finder attributes.

scorpio_rocks March 30th, 2014 03:40 PM

Re: Vision-Yet Not IR
 
I think you will find that all this is already built into the game with the base code, spotting modifier, experience, fire control, range finder attributes, etc.

Turret March 30th, 2014 10:02 PM

Re: Vision-Yet Not IR
 
Apparently Elephants had only periscopes, and not a cupola, unlike many tanks, for example. In my opinion, the modelling of spotting/vision is not good enough, and could be improved.

DRG March 30th, 2014 11:16 PM

Re: Vision-Yet Not IR
 
I see..... interesting. Now I know you have no absolutely no clue how this will work or you wouldn't have suggested it but I'll give you the opportunity to explain how " giving vehicles and infantry vision ratings . " is going to "add to the realism " when the ONLY affect increasing vision has in the game is to make units see further in the dark. Vision ratings have no effect when the visibility is greater than the vision rating and "spotting" has nothing to do with "vision" except when the vision rating is higher than the visibility and even then the only affect is the unit can see up to the limit of the vision rating so it " spot's" what it can see


Don

Turret March 31st, 2014 04:03 AM

Re: Vision-Yet Not IR
 
A STANDARDISED rating, from which to give and remove vision from, may give more room to work with.

Turret March 31st, 2014 04:06 AM

Re: Vision-Yet Not IR
 
Quote:

Originally Posted by Turret (Post 824281)
A STANDARDISED rating, from which to give and remove vision from, may give more room to work with.

That is, give all units vision, a rating from which the vision rating may be removed, or applied, according to what was the case historically, and realistically.

DRG March 31st, 2014 06:44 AM

Re: Vision-Yet Not IR
 
.......which would require the entire code the handles vision be rewritten and a combined total of 48,444 vision entries for every unit in both games to be re-worked for something that would have bugger all real impact on gameplay........ so no.....this is not going to happen. But the entire idea is flawed as the visibility in the game varies so giving each unit a base vision that a positive or negative could be applied would not work

Don

Mobhack March 31st, 2014 08:09 AM

Re: Vision-Yet Not IR
 
In any case - most WW2 (and before) units have a night vision default base value already, and that is ZERO (0). In MBT, there are more, but infra-red and thermal imaging etc kit is rather rare in WW2. So they are already set at what was "realistic and historic" for 1930 to 1946.

(Unless you have some strange idea of your own as to what constitutes a night sight?)

Andy


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