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Counter Intel- using lower level projects
Once you discover Counter Intel levels 2 and 3, is there really any reason to use a lower level than the maximum?
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Re: Counter Intel- using lower level projects
Maybe to be cheap? *w* Or if you know a weaker empire (like a neutral - not to diss them, I am having trouble with an AMAZINGLY tough neutral as it is, Im left with little option but to glass his homeworld, and its slow going) then I suppose you could use the weaker intel project if you know that the threat is not as great and you want to pump it out quicker? Do the prices change at all? I dont recall..
Also... what happened to espionage? I liked learning **** about enemies, not just blowing up their ships.... |
Re: Counter Intel- using lower level projects
There is no reason to use lower level projects.
The key to defense is having points STORED in defense projects. Completing a defense project DESTROYS everything you've put in so far. When a defense project is almost full, shift it down to the end of the queue, where it can sit and defend you. |
Re: Counter Intel- using lower level projects
*LOL* That's awesome, I never considered it...
Keep your people on 'standby' more or less, good call... So is there no espionage available now? (I cant help but think I am spelling that word wrong) Most of the intel operations seem like direct attacks, not very intel like ya know? The Mimic is cool, granted, but I was hoping for more spy-activity. Seeing what treaties they have, stealing some ship designs, whatever... |
Re: Counter Intel- using lower level projects
also IIRC higher level projects work a lot better then lvl 1 or 2. i always forget to shift to the endof the queue so i get messed up hella bad when im not paying attention
that was some intel leak there for anyone playing me but i might just be lying mind game mind games http://forum.shrapnelgames.com/image...s/rolleyes.gif |
Re: Counter Intel- using lower level projects
Half of the Intel items are espionage. Most of the ones the AIs choose randomly seem to be espionage, and thus useless to the AI, and harmless to me.
From the Gold intelops file, with non-espionage ones stripped out: ================================================== ===================================== INTELLIGENCE PROJECTS DATA FILE ================================================== ===================================== Type: Ship - Locations, Ship - Concentrations, Ship - Construction Info, Ship Designs - Steal, Planet - Info, Planet - Locations, Points - Change, Points - Steal, Research - Steal, Research - Delete Project, Intel - Delete Project, Politics - Intercept Messages Politics - Treaty Info, System - Info, Empire - Info, Unit Designs - Steal, Tech Level - Info |
Re: Counter Intel- using lower level projects
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Cynapse:
[QB... So is there no espionage available now? (I cant help but think I am spelling that word wrong) Most of the intel operations seem like direct attacks, not very intel like ya know? The Mimic is cool, granted, but I was hoping for more spy-activity. Seeing what treaties they have, stealing some ship designs, whatever...[/QB]<hr></blockquote> There are several actual espionage missions, which let you find out things like enemy troop concentrations, what is on planets and in cargo, diplomatic relations, total strength, and recent orders. PvK |
Re: Counter Intel- using lower level projects
Awesome... thanks PvK
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Re: Counter Intel- using lower level projects
Another quick confirmation please:
Is it also true that each CI project you have running can only defend against 1 espionage mission against you per turn? Meaning, if you have 5 CI level 3 projects almost maxxed out, and two empires launch a combined total of 6 projects against you, will at least 1 attack get through? (I read something along these lines in an earlier discussion, but it didn't seem to be a conclusive conclusion :^P ) |
Re: Counter Intel- using lower level projects
"Meaning, if you have 5 CI level 3 projects almost maxxed out, and two empires launch a combined total of 6 projects against you, will at least 1 attack get through?"
That was a bug, since fixed. Phoenix-D |
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