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-   -   Invasion Inoculation (http://forum.shrapnelgames.com/showthread.php?t=5795)

Loser April 26th, 2002 04:24 AM

Invasion Inoculation
 
I don't want to sound like a coyote, but.... I have an odd little idea.

As I understand it, you cannot drops troops on a planet that already has two parties of troops on it. My petty-little-newbie idea is, then, to inoculate your friends (they ought to reciprocate) by starting a little fight on their planets.

The invader would have to have troops with enough shields to keep the regenerating-militia from wiping them out. Maybe they really need enough firepower to keep the militia in check, but not so much that they ever do damage to the home-troops, which would really only be carrying shields. Both the vaccine and the native immune system would heavily emphasize shields.

It may take some serious number-crunching to find the exact balance that would keep the militia in check without wearing down the immunity shield-baring troops. That's if it's even mathematically possible, given the mechanics of the game.

This brings me to the question of what happens if you are at war with someone (or none), drop troops on a world of theirs, then make peace before the ground combat is completely resolved...?

If this idea is already in the ACME catalog, please do let me know.

[ 26 April 2002: Message edited by: Loser ]</p>

Phoenix-D April 26th, 2002 06:30 AM

Re: Invasion Inoculation
 
The problem with that is your population won't like it. Chances are they'll start rioting if you leave those troops there long enough.

Phoenix-D

Loser April 26th, 2002 08:47 AM

Re: Invasion Inoculation
 
Good point. But if both were emotionless....

Additionally, what does happen to unresolved ground combat when a treaty goes into effect?

Phoenix-D April 26th, 2002 08:53 AM

Re: Invasion Inoculation
 
Dunno. Ussually by the time ground combat is going on I'm past the "Hi!" stage and onto the "DIEDIEDIEDIEDIEDIE" stage http://forum.shrapnelgames.com/images/icons/icon7.gif

Phoenix-D

Loser April 26th, 2002 08:57 AM

Re: Invasion Inoculation
 
While I'm asking questions...
What is MEE?
Massive Evil Empire?
My Edwardian England?
Mike's Educational Esquire?

dumbluck April 26th, 2002 10:45 AM

Re: Invasion Inoculation
 
MEGA Evil Empire. When you reach x% of the 2nd place player, and are in first place, ALL of the AIs will declare war on you within a turn or two.

Loser April 26th, 2002 02:13 PM

Re: Invasion Inoculation
 
They can shoot the troops form orbit?

dang....

What's the use of defensive troops under any circumstances, then?

Suicide Junkie April 26th, 2002 02:46 PM

Re: Invasion Inoculation
 
Well, troop landings are a shield-skipping effect, so if you have planetary shields up, they can save you from an embarrasing loss (the enemy could capture your shield generators intact!)

They make your people happy! (Happy or else! http://forum.shrapnelgames.com/images/icons/icon12.gif )

They provide hitpoints for your planet. Troop-sized shield generators provide 15 hp/kt, which is the best in the game.

So, a pile of heavy shield troops will not only provide an effective planetary armor, they will keep your citizens in line, and will provide cover for your militia when ground combat does occur.

Loser April 26th, 2002 05:51 PM

Re: Invasion Inoculation
 
So the best defensive troops would be all-shield?

Outght we to just let the militia do the shooting?

PvK April 26th, 2002 09:05 PM

Re: Invasion Inoculation
 
Not if you want to resist enemy troops with weapons. In the default game set though, all-shield troops are probably good to protect your planet with - I expect the'll work well as sand bags to protect your weapon platforms from bombardment from space, too... http://forum.shrapnelgames.com/image...s/rolleyes.gif

PvK


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