.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Manifesto PBW Ethics (http://forum.shrapnelgames.com/showthread.php?t=6034)

Gozra May 20th, 2002 09:31 PM

Manifesto PBW Ethics
 
Players that cannot send in turns within 24 hours in a 24 hour game. BUG ME

Gozra May 20th, 2002 10:23 PM

Re: Manifesto PBW Ethics
 
I started this thread because The SEIV PBW community should have a Basic GentleBeings Accord. That is posted and Gives all players an Idea of game enhancment activity.

Puke May 20th, 2002 11:26 PM

Re: Manifesto PBW Ethics
 
ive been known to lag from time to time, but such things are better addressed by sending a note to teh offending party or posting on the game message board, rather than dragging issues with individual players out onto the shrapnel forum.

if someone is taking too long, you are better off letting them know about it than you are letting the world know how much you are suffering.

Gozra May 20th, 2002 11:41 PM

Re: Manifesto PBW Ethics
 
It is not the from time to time stuff that Buggs me. All I am trying to say is That the unwritten rules "everyone" knows about really are not known. In another thread 2 players got together and one surrendered to the other and then one player recived the resulting bigger Empire. And the host allowed this. Was it fair to the remaining players? I don't know.

Gimboid May 21st, 2002 12:25 AM

Re: Manifesto PBW Ethics
 
If these sorts of things are not specified or discussed before they happen then their will probably be a few players who disagree with what occured. But since it wasnt specified before game where the line for fair play would be drawn its much harder to say who is right under those circumstances.

That is why PBW recommends that game owners set out all the house rules before a game starts, that includes the game policy on surrenders and how patient the owner will be should players continually send in turns late or not at all.

These small things when done before a game save ALOT of hassle down the track when you get into a massive disagreement over rules where some players may not even have started the game if they had known the rules would be that way.

Gimboid
PBW Admin Team

Dogberry May 21st, 2002 01:42 AM

Re: Manifesto PBW Ethics
 
Perhaps it would be useful to set out all the different permutations of the ROE ( Rules of Engagement ) here or somewhere else. A player like me .. who is just starting, would not have the slightest idea of what he was agreeing to.

Naturally, some things.. like sticking to the agreed upon time limits are easy, others are not so straightforward.

With enough discussion a consensus, perhaps, can emerge.

I kinda dislike stuff that is "gamey".. but in this context, please don't ask me to explain exactly what THAT means.

Dog

Gozra May 21st, 2002 02:06 AM

Re: Manifesto PBW Ethics
 
I think I have an example of what "gamey" is. It is when you build a Ship yard on just about every world that can build at almost the same speed as any other world's ship yard. And it appears that ship yards increase the speed of faclities built on that world. So every world gets a shipyard. To help boost it's production.

tesco samoa May 21st, 2002 03:01 AM

Re: Manifesto PBW Ethics
 
Hey Gozra.. remember that life can get in the way of a game. And in the long run it is just a game. ( Except the surrender thing http://forum.shrapnelgames.com/image...s/rolleyes.gif ) I would send an email to the offender asking them if there still able to commit to the game. Talk it out.

Gozra May 21st, 2002 05:42 AM

Re: Manifesto PBW Ethics
 
I understand life can get in the way of a game. I am talking about consistantly mising a turn 3-4 times. But the main reason I started this thread is We the SEIV PBW community have so general rules. In the other ethics thread someone claimed a everybody knows rule. I think it helps to have loose guide lines.

QuarianRex May 21st, 2002 06:04 AM

Re: Manifesto PBW Ethics
 
Gozra,

What's "gamey" about building shipyards? Essentially they are dedicated construction yards useful for the building of weapon platforms, satellites, ships, bases, troops, fighters, and even facilities. It makes sense that any world that requires significant development or industrialization would set up the infrastructure to allow the job to be done as quickly and efficiently as possible.

If you think that this is cheesy in any way then I cannot see where you are coming from. Also it is mitigated bt a five month delay in actual production (waiting for the SY to be built before you can start on actual development), the loss of a facility slot, and the fact that most basic facilities take but a single turn to produce therefore receiving no benefit from the enhanced production (and those that take longer are usually specialty facilities that are constructed only in limited quantities).

If you are incised by such rational actions (or at least apparently rational actions, who knows he could be obsessive-compulsive or something) on the part of your fellow players then perhaps you should define what you consider to be ethical (or quasi-ethical) behaviour so that I might better understand what you are refering to.

P.S. As far as the surrendering goes, it is also a perfectly rational and acceptable alternative to annihilation. The problem (if you are refering to the thread that I think you are) was that the player surrendered to the most powerful computer player and then took over said player. Therein lay the cheese.


All times are GMT -4. The time now is 01:55 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.