![]() |
tholians
|
Re: tholians
The main sequence of ships is very nice. They 'sort of' resemble the only example given in the series, but not too closely. Some of the 'supporting' series like carriers are a little odd, but I guess it's hard to be creative with a single starting idea.
Giving them Crystalline Technology was a natural choice, of course. http://forum.shrapnelgames.com/images/icons/icon7.gif If only there was a way to simulate the Tholian Web... we can only make them research and use tractor/repulsor beams for now. [ July 02, 2002, 16:50: Message edited by: Baron Munchausen ] |
Re: tholians
Good job Oleg. I like them.
|
Re: tholians
Nice shipset, They go in my folders right away.
|
Re: tholians
Yes, very nice set Oleg. Very nice indeed. http://forum.shrapnelgames.com/images/icons/icon7.gif
However, the race is missing three images. Shields Big Explosion and a Baseship image (Mostly if one is not included, the game will use the Starbase BMP.) Here ya go Add On Zip Contains a Shield, Big Explosion, Baseship, and HTML viewer. (The baseship is the starbase image) [ July 02, 2002, 22:49: Message edited by: Atrocities ] |
Re: tholians
Quote:
Having some kind of device that could disable an entire portion of the ship for a pre-determined length of time -- i.e. being able to force a ship to be unable to move or shoot for 3 turns or so -- would be just plain cool. =) I'm not sure how Malfador does ship abilities in the code, so I don't know how hard it'd be to implement. Based on my own programming "experience", and judging the overall difficulty of attaching lingering status effects to ships, I'd say it'd be moderate difficulty -- not a cinch, but not too difficult to consider either. |
Re: tholians
You know, logically the 'Energy Dampener' ought to stop your engines as well as your weapons for however may combat turns. But by that argument, if it saps ALL energy, it ought to kill your shields too. Completely disarming a ship would be too powerful. I think that's why MM has seperated the functions into different classes of weapons.
I do wish we had at least a few area-effect weapons, though. http://forum.shrapnelgames.com/images/icons/icon9.gif |
Re: tholians
Here is a missing base ship:
1025689899.zip I am not satisfied with carriers either. I wanted to make them sufficiently different for better recognition and read in some web site that tholians make bigger ships from two or three smaller ships. That was the idea behind carriers. I think I should remake them still. |
Re: tholians
Quote:
|
Re: tholians
Tholian Web Site
If your interested in seeing what Oleg has done, please visit his Tholian Web Site at theNASY. |
All times are GMT -4. The time now is 06:22 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.