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oleg July 2nd, 2002 12:29 PM

tholians
 
I made a new shipset:

1025605536.zip

How do you like them ?

Baron Munchausen July 2nd, 2002 05:49 PM

Re: tholians
 
The main sequence of ships is very nice. They 'sort of' resemble the only example given in the series, but not too closely. Some of the 'supporting' series like carriers are a little odd, but I guess it's hard to be creative with a single starting idea.

Giving them Crystalline Technology was a natural choice, of course. http://forum.shrapnelgames.com/images/icons/icon7.gif If only there was a way to simulate the Tholian Web... we can only make them research and use tractor/repulsor beams for now.

[ July 02, 2002, 16:50: Message edited by: Baron Munchausen ]

Fyron July 2nd, 2002 07:33 PM

Re: tholians
 
Good job Oleg. I like them.

Gryphin July 2nd, 2002 08:36 PM

Re: tholians
 
Nice shipset, They go in my folders right away.

Atrocities July 2nd, 2002 11:21 PM

Re: tholians
 
Yes, very nice set Oleg. Very nice indeed. http://forum.shrapnelgames.com/images/icons/icon7.gif

However, the race is missing three images.

Shields
Big Explosion
and a Baseship image (Mostly if one is not included, the game will use the Starbase BMP.)

Here ya go Add On Zip

Contains a Shield, Big Explosion, Baseship, and HTML viewer. (The baseship is the starbase image)

[ July 02, 2002, 22:49: Message edited by: Atrocities ]

Spuzzum July 3rd, 2002 12:00 AM

Re: tholians
 
Quote:

Originally posted by Baron Munchausen:
Giving them Crystalline Technology was a natural choice, of course. :) If only there was a way to simulate the Tholian Web... we can only make them research and use tractor/repulsor beams for now.
<font size="2" face="Verdana, Helvetica, sans-serif">Hmm... I wonder if Malfador would be opposed to implementing features designed to temporarily cause disruption of ship functionality. A Tholian Web generator could simply be two components that work in tandem -- a Disrupt Engines component and a Disrupt Weapons component. The Disrupt Reload Time is the closest thing to it, but that only disables the weapons as long as it takes to reload them.

Having some kind of device that could disable an entire portion of the ship for a pre-determined length of time -- i.e. being able to force a ship to be unable to move or shoot for 3 turns or so -- would be just plain cool. =)

I'm not sure how Malfador does ship abilities in the code, so I don't know how hard it'd be to implement. Based on my own programming "experience", and judging the overall difficulty of attaching lingering status effects to ships, I'd say it'd be moderate difficulty -- not a cinch, but not too difficult to consider either.

Baron Munchausen July 3rd, 2002 12:20 AM

Re: tholians
 
You know, logically the 'Energy Dampener' ought to stop your engines as well as your weapons for however may combat turns. But by that argument, if it saps ALL energy, it ought to kill your shields too. Completely disarming a ship would be too powerful. I think that's why MM has seperated the functions into different classes of weapons.

I do wish we had at least a few area-effect weapons, though. http://forum.shrapnelgames.com/images/icons/icon9.gif

oleg July 3rd, 2002 11:56 AM

Re: tholians
 
Here is a missing base ship:
1025689899.zip

I am not satisfied with carriers either. I wanted to make them sufficiently different for better recognition and read in some web site that tholians make bigger ships from two or three smaller ships. That was the idea behind carriers.
I think I should remake them still.

Baron Munchausen July 3rd, 2002 05:31 PM

Re: tholians
 
Quote:

Originally posted by oleg:
Here is a missing base ship:
1025689899.zip

I am not satisfied with carriers either. I wanted to make them sufficiently different for better recognition and read in some web site that tholians make bigger ships from two or three smaller ships. That was the idea behind carriers.
I think I should remake them still.

<font size="2" face="Verdana, Helvetica, sans-serif">Well, the existing image looks like a ship with 'horns' or something. http://forum.shrapnelgames.com/images/icons/icon7.gif If you want to combine several hulls, maybe you could hang a couple of lengthened hulls from a larger hull like 'booms' or 'nacelles' and make a 'battlestar' looking ship. Or just put a flying bridge between a couple of cruiser-size hulls, for that matter.

Atrocities July 3rd, 2002 11:58 PM

Re: tholians
 
Tholian Web Site

If your interested in seeing what Oleg has done, please visit his Tholian Web Site at theNASY.


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