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Understanding battle strategies...newbie question
Assigning and creating battle strategies is a very confusing area for us newbies. http://forum.shrapnelgames.com/image...s/confused.gif
I think a large part of the problems lies at MM’s doorstep in that they are not clear on just how the buttons operate. In the Strategies section of Empire Status (F4), there is a confusing array of button states... http://forum.shrapnelgames.com/image...s/confused.gif So, can someone help me with the following… 1) a unhighlighted button is the default state & the description describes the default state...yes/no? 2) a highlighted button with no change in description is the opposite of the default state...yes/no? 3) a highlighted button with a change in description is what...the opposite of what is described? Confused to say the least... http://forum.shrapnelgames.com/images/icons/shock.gif |
Re: Understanding battle strategies...newbie question
Oh and a unlighlighted button which will change its description is not the default state...?
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Re: Understanding battle strategies...newbie question
In the left column, the lighted dot is the strategy which you are currently looking at the entries for; anything you change will only affect this strategy.
On the Firing tab, Do not use type priorties = unlit; Use type before targeting = lit (this is like a light switch that has On and Off written on it; whichever message is showing is active); under Don't fire on, types that are lit will be ignored when choosing targets. On the Launching tab, the lit entry is how many fighters your carriers and planets will try to launch in one group. On the Formation tab, the lit types will break formation, and the unlit types won't. Many of the default settings on Strategies are Really Bad Ideas; changing them is one of the first things I do when I assign a strategy to a design. |
Re: Understanding battle strategies...newbie question
Okay http://forum.shrapnelgames.com/images/icons/icon12.gif
Under the Damage tab we have a button called "Damage target until all weapons gone" Which is the on/off state? |
Re: Understanding battle strategies...newbie question
Same thing.
Phoenix-D |
Re: Understanding battle strategies...newbie question
Never looked at the edit strategy window, but now that I did, I have one thought: NEEDS CANCEL BUTTON!!! http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon8.gif
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Re: Understanding battle strategies...newbie question
I asked...
Quote:
Quote:
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Re: Understanding battle strategies...newbie question
as the previous post. Little dot = on, no dot = off
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Re: Understanding battle strategies...newbie question
I think this area needs to be explored more... Or are we all holding back our strategies here... I am holding mine back http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Understanding battle strategies...newbie question
Yes, I can understand and appreciate wanting to keep a strategy or strategies secret. A lot of effort, testing, trial and error went into learning it. And to divulge it may mean that the next game may be more difficult to win.
That being said, I think there is a difference between a) How the strategy menu actually works and b) The particular strategy a player employs. Under a), for example, we have choices under the "Tageting Priority Order" of the Firing tab, but how does the computer implement our choices? It does not seem to be in order of possibility like the Primary/Secondary Choices under the Movement Tab. What algorithym does the computer use? Do the four choices we make have equal weight or does the computer assign values to our choices like: First choice 40% Second choice 30% Third choice 20% Fourth choice 10% Any comments? |
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