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-   -   Krill & Ork Update (http://forum.shrapnelgames.com/showthread.php?t=7591)

solops October 11th, 2002 03:25 PM

Re: Krill & Ork Update
 
Is this for Proportions or the standard v1.78?

Unknown_Enemy October 11th, 2002 04:09 PM

Re: Krill & Ork Update
 
Are the other W40000 races to be found somewhere yet ?

Atraikius October 11th, 2002 05:16 PM

Re: Krill & Ork Update
 
solops - they are updates for the ones in the TDM-Modpack, I was still testing some of the changes when the Last Version came out so I didn't update them then.

Unknown-Enemy - There was a Slaneesh one made a while back, otherwise John Beech had done a couple of Eldar ships, and I'm about 80-90% done with a set based on BFG Chaos ships - just don't ever seem to have the time to finish them, and The AI for them hasn't been good enough to get me to get going on finishing them.

Rexxx October 11th, 2002 10:23 PM

Re: Krill & Ork Update
 
Just started a game with them. Got error Messages for the Orks: Unknown value "Long Weapons Range" for Default Strategy in record [shipname]. As far as I checked these message are given for every design using the long Weapons range strategy.

A complete different topic:
You use Attack Bases. Does the game consider them as ships (join a fleet) or bases (don't join)?

[ October 11, 2002, 21:35: Message edited by: Rexxx ]

Atraikius October 12th, 2002 01:35 AM

Krill & Ork Update
 
Posted an updated Version of the Krill and Orks. I'm still not entirely satisfied with them, but I'll never get them posted if I wait until then. Please let me know of any comments or issues with them.

1034335459.zip

Fyron October 13th, 2002 08:43 AM

Re: Krill & Ork Update
 
An "Attack Base" is supposed to be a Baseship. A Space Station can only defend; it cannot go on the offensive and seek out a target, which is what "attacking" is.

Atraikius October 15th, 2002 01:51 AM

Re: Krill & Ork Update
 
Quote:

Just started a game with them. Got error Messages for the Orks: Unknown value "Long Weapons Range" for Default Strategy in record [shipname]. As far as I checked these message are given for every design using the long Weapons range strategy.
<font size="2" face="Verdana, Helvetica, sans-serif">Did you use either the 3000 or the 5000 point empire file? I haven't seen that with the 2000 point one, but I might have forgotten to make the change in the other two. Until I get the .emp files updated, you can correct this by opening the DesignCreation file, and have Long Weapons Range replaced by Maximum Weapons Range - the only diference is targeting priority.

Quote:

A complete different topic:
You use Attack Bases. Does the game consider them as ships (join a fleet) or bases (don't join)?
<font size="2" face="Verdana, Helvetica, sans-serif">
Quote:

An "Attack Base" is supposed to be a Baseship. A Space Station can only defend; it cannot go on the offensive and seek out a target, which is what "attacking" is.
<font size="2" face="Verdana, Helvetica, sans-serif">It has to do with how the AI uses ship types. The AI will not place a Attack Base in a fleet, and will design and build Attack Bases of any size, so I use the Attack Base as a scout (in all of my races). For actual Attack Bases, I will give them a different name, and call out that specific name in the ConstructVehicle file so that they will be included in fleets when they are built.

[ October 14, 2002, 12:53: Message edited by: Atraikius ]

Atraikius October 15th, 2002 12:54 PM

Re: Krill & Ork Update
 
Found the problem with strategies - updated wrong .emp files when I added the Long weapons range.

Posted the updated files, along with a small change to both the krill and Ork Construct Vehicle files.

1034679079.zip

Rexxx October 15th, 2002 05:02 PM

Re: Krill & Ork Update
 
Hi Atraikius,
thanks for updating them. Looking forward to meeting them again in battle...

Once again Attack Bases:
When I get it right no Attack Base will join a fleet except the 1200 kt Base Ships??? Do you know the reason for this? Does it depend on the size or the max. number of engines?

Atraikius October 15th, 2002 06:41 PM

Re: Krill & Ork Update
 
Rexxx - I haven't seen an Attack Base that was actually a baseship join a fleet yet. In the few games I've played that went long enough for the AI to build them had them, the Base ships I saw were all by themselves.


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